U.S.S.R. · Tier 11 · Supership

Admiral Ushakov

Battleship · 3×3 457 mm

Hit points135 300
Top speed30 kt
Sea detection (base)17.8 km
Turning radius1290 m
Admiral Ushakov — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassBattleship
Tier11
StatusSupership
Hit points135 300
Upgrade slots6
Handling

Mobility

Maximum speed30 kt
Turning radius1290 m
Rudder shift time21.6 s
Battle levels11–11
Visibility

Base concealment

Detectability by sea17.8 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 457 mm
Total guns9
Caliber457 mm
Range21.3 km
Reload33 s
180° traverse30 s
Maximum dispersion286 m
Rate of fire1.8/min
AP / SAP shell

AP / SAP shell

Name457 mm AP Model 1946
Max damage14 500
Muzzle velocity800 m/s
Shell mass1373 kg
HE shell

HE shell

Name457 mm HE Model 1946
Max damage6 500
Muzzle velocity800 m/s
Shell mass1373 kg
Fire chance45%
Secondaries

Secondary battery

Secondary range7.3 km
HE-46damage 1 900 · reload 4.5 s · 8% fire
AA

Anti-aircraft defense

API AA rating97
25 mm · 25 mm 110-PM on a 4M-120 mount14 mounts
57 mm · 57 mm ZIF-75 mount12 mounts
130 mm · 130 mm/58 on a BL-132B mount8 mounts
Calculated

Theoretical values

AP broadside alpha130 500
Theoretical AP DPM237 273
HE broadside alpha58 500
Theoretical HE DPM106 364

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

In 1945, the Navy's General Staff gave the order to develop a battleship under Project 24, which included 15 draft designs within its framework to be reviewed. The largest of them was a project with a suggested displacement of 110,000 tons that was similar in architecture to the Project 82 heavy cruisers. Plans were made to construct the ship by 1955, but they never came to fruition. If she had ended up being embodied in metal, the ship could have become the largest and most powerful battleship in history.

Technical data imported from Wargaming’s public API and subject to game updates.