
WoWS beginner guide: how to start
Settings, first lines, resources, and progression.
Read guide →Credits, Doubloons, Coal, Steel, Free XP, boosters, and purchases to plan.

Treat Credits as operating cash, Doubloons as premium currency, Coal and Steel as months of progress, and Free XP as a tool for painful stock modules.
The displayed ship price is only part of the cost. Add researched modules, upgrades, Commander, and service reserve.
Buying the next tier with nearly zero Credits forces a stock and poorly equipped ship.
Set a purpose for Doubloons before spending them. XP conversion and random containers can consume them quickly.
Define a priority before spending.
Coal comes from daily containers, missions, events, and modes. Official guidance notes that More Coal containers guarantee a minimum amount.
Ships, Commanders, upgrades, and collections compete for the same resource.
Steel mainly comes from competitive modes and events. Converting it to Coal destroys a rarer resource.
Research Points require line resets and a mature economy.
Free XP works best on painful stock hulls or fire-control modules, not entire ships.
A well-built 10–14 point Commander often adds more than a small tier increase.

A large bonus multiplies a result; it does not create one. Use strong boosters on developed ships and reliable sessions.
Do not use them to rescue a stock ship or poor streak.
| Resource | Prioritize | Avoid |
|---|---|---|
| Credits | Complete ship and reserve | Buying next tier at zero |
| Doubloons | Planned purchase | Impulse XP conversion |
| Coal | Compared ship or Commander | Scattered small purchases |
| Steel | Long-term target | Automatic Coal conversion |
| Free XP | Painful stock modules | Skipping whole lines |

Settings, first lines, resources, and progression.
Read guide →
Positioning, ammunition, objectives, economy, and habits to correct.
Read guide →
What battleships, cruisers, destroyers, carriers, and submarines teach the player.
Read guide →