Do you have fewer than 100 battles?
You can still activate recruitment rewards even if you have already started playing.
Activate my rewardsSee the conditions →Interface settings, first classes and lines, resources, and progression for starting World of Warships.

Start slowly, try cruisers and battleships, configure the minimap before climbing tiers, and protect scarce resources. Your first objective is not Tier X; it is understanding why you survive or die.
Before playing again, check 2026 returning-player rewards, the eligibility checker, and the code vs recruitment-link guide.
World of Warships looks slow but demands constant processing of detection, angles, shell flight time, likely positions, and flank status.
Enable the full alternative interface, ship names and HP, shell flight time, range and detectability circles, and last known positions. Enlarge the minimap until reading it is effortless.
Battleships give time to learn angles and map flow. Cruisers teach positioning and ammunition faster but punish broadside errors.
Use one main line and one secondary line. Test destroyers after learning detection and objectives; carriers and submarines use different mechanics.

Maximum range is not ideal range. Engagements are governed by firing range, detectability, and the distance needed to disengage behind cover or by going dark.
Before firing, ask what will spot you, how many ships can answer, and where you will be during reload.
Credits return, but Doubloons, Coal, Steel, and Free XP represent time or money. Spending without a plan creates three fast days followed by three poor months.
Use Free XP on painful stock modules, not whole lines. Save Coal until you can compare ships.
After each loss, find one correctable decision made before the final damage. The last shell is rarely the real cause.
Work on one theme per session.
Move up when you can read the battle, manage your angle, and disengage.
Spending time at Tiers IV–VI buys experience with cheaper mistakes.
You can still activate recruitment rewards even if you have already started playing.
Activate my rewardsSee the conditions →
Settings, first lines, resources, and progression.
Read guide →
Positioning, ammunition, objectives, economy, and habits to correct.
Read guide →
What battleships, cruisers, destroyers, carriers, and submarines teach the player.
Read guide →