Do you have fewer than 100 battles?
You can still activate recruitment rewards even if you have already started playing.
Activate my rewardsSee the conditions →Nations and lines suited to learning positioning, aiming, and resource management.

American and Japanese lines keep similar roles from mid tiers to Tier X. Choose a line for its progression, not only the final ship.
A nation is not globally easy or hard. Compare lines, not flags.
A strong first line keeps a coherent role from mid tiers to Tier X.
Classic U.S. battleships are slow at mid tiers, forcing early route decisions and punishing improvisation.
Their guns and durability teach angles, tanking, and target selection.
Japanese battleships emphasize accurate long-range fire and prediction.
Do not let range become permanent passivity.
Pensacola, New Orleans, Baltimore, and Des Moines form a demanding but educational line teaching island use, improved AP, and radar control.
It rewards thinking before shooting and disciplined angling.

German cruisers combine good range, Hydro, and AP for broadside targets.
They teach kiting and target selection but can encourage excessive distance.
Japanese torpedo boats teach concealment; U.S. destroyers are more versatile at mid tiers.
Survival and information come before spectacular torpedo hits.
You can still activate recruitment rewards even if you have already started playing.
Activate my rewardsSee the conditions →
Settings, first lines, resources, and progression.
Read guide →
Positioning, ammunition, objectives, economy, and habits to correct.
Read guide →
What battleships, cruisers, destroyers, carriers, and submarines teach the player.
Read guide →