Do you have fewer than 100 battles?
You can still activate recruitment rewards even if you have already started playing.
Activate my rewardsSee the conditions →A twenty-battle progression plan covering controls, detection, angles, map flow, economy, and replays.

Stay mainly at Tiers II–VI, test two classes, then select one main line. Set one learning goal for each block of twenty battles.
The goal is not winning every match but controlling the ship automatically and understanding detection.
Configure the interface, try battleship and cruiser, and check the minimap every reload.
Reduce broadside exposure and disengage from losing fights.
Record whether each death involved isolation, stationary play, broadside, or no cover.
Name AP or HE before firing and inspect results. Prioritize spotted destroyers, exposed cruisers, and low-HP ships.
Prioritize spotted destroyers, exposed cruisers, and low-HP ships.

Read the match as deployment, first contact, flank collapse, and late game.
Watch score, time, and caps; risk requirements change with the score.
Choose a main and secondary line. Stay at Tiers V–VI until decisions remain stable under pressure.
Use guides and videos, testing one recommendation at a time.
| Block | Goal | Simple indicator |
|---|---|---|
| 1–20 | Interface and detection | I know why I am spotted |
| 21–40 | Angles and exits | Fewer broadside deaths |
| 41–60 | Ammo and targets | More useful salvos |
| 61–80 | Map and tempo | Earlier flank reactions |
| 81–100 | Main line | Repeatable Tier V–VI decisions |
You can still activate recruitment rewards even if you have already started playing.
Activate my rewardsSee the conditions →
Settings, first lines, resources, and progression.
Read guide →
Positioning, ammunition, objectives, economy, and habits to correct.
Read guide →
What battleships, cruisers, destroyers, carriers, and submarines teach the player.
Read guide →