U.S.A. · Tier 11 · Supership
Annapolis
Cruiser · 4×3 203 mm
Hit points51 900
Top speed33 kt
Sea detection (base)13.6 km
Turning radius860 m

Overview
General characteristics
NationU.S.A.
ClassCruiser
Tier11
StatusSupership
Hit points51 900
Upgrade slots6
Handling
Mobility
Maximum speed33 kt
Turning radius860 m
Rudder shift time8.8 s
Battle levels11–11
Visibility
Base concealment
Detectability by sea13.6 km
Detectability by air9.6 km
Detectability by submarine9.6 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×3 203 mm
Total guns12
Caliber203 mm
Range16.2 km
Reload5 s
180° traverse20 s
Maximum dispersion144 m
Rate of fire10.9/min
AP / SAP shell
AP / SAP shell
Name203 mm AP Mk21
Max damage5 000
Muzzle velocity762 m/s
Shell mass152 kg
HE shell
HE shell
Name203 mm HE/HC Mk25
Max damage2 800
Muzzle velocity823 m/s
Shell mass118 kg
Fire chance14%
Secondaries
Secondary battery
Secondary range7.3 km
127 mm HE Mk41damage 1 800 · reload 4 s · 9% fire
AA
Anti-aircraft defense
API AA rating96
76 mm · 76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount10 mounts
127 mm · 127 mm/54 Mk.16 on a Mk.42 mount6 mounts
Calculated
Theoretical values
AP broadside alpha60 000
Theoretical AP DPM720 000
HE broadside alpha33 600
Theoretical HE DPM403 200
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
The project is a theoretical advancement of heavy cruisers akin to the Des Moines class, incorporating a fourth main battery turret. As a result, the total number of 203 mm guns equipped with automatic loaders grew to twelve. The anti-aircraft armament was significantly enhanced, specifically by replacing all 20 mm and 40 mm guns with 76 mm automatic twin guns. The 38-caliber 127 mm guns were substituted with long-barrel 54-caliber guns.
Technical data imported from Wargaming’s public API and subject to game updates.
