U.S.S.R. · Tier 3 · Premium

Aurora

Cruiser · 14×1 152 mm

Hit points22 500
Top speed19 kt
Sea detection (base)10.3 km
Turning radius410 m
Aurora — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassCruiser
Tier3
StatusPremium
Hit points22 500
Upgrade slots2
Handling

Mobility

Maximum speed19 kt
Turning radius410 m
Rudder shift time6.4 s
Battle levels3–4
Visibility

Base concealment

Detectability by sea10.3 km
Detectability by air4.4 km
Detectability by submarine4.4 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout14×1 152 mm
Total guns14
Caliber152 mm
Range11.2 km
Reload6 s
180° traverse20 s
Maximum dispersion99 m
Rate of fire8.7/min
AP / SAP shell

AP / SAP shell

Name152 mm AP 91 lb
Max damage2 150
Muzzle velocity793 m/s
Shell mass41 kg
HE shell

HE shell

Name152 mm HE 109 lb
Max damage1 700
Muzzle velocity793 m/s
Shell mass41 kg
Fire chance8%
AA

Anti-aircraft defense

API AA rating13
76 mm · 76.2 mm Model 1914/15 on an AA mounting6 mounts
Calculated

Theoretical values

AP broadside alpha30 100
Theoretical AP DPM301 000
HE broadside alpha23 800
Theoretical HE DPM238 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The third ship of the Diana-class protected cruisers was laid down in 1896 at the New Admiralty Shipyard and entered service in 1903. Between 1904 and 1905, cruiser Aurora relocated to the Far East as part of the 2nd  Pacific Squadron and participated in the Battle of Tsushima. After the Russo-Japanese war, Aurora returned to the Baltic and took part in the Battle of the Gulf of Riga during World War I. The cruiser defended Kronstadt during the Great Patriotic War. In 1945, Aurora was converted into the base of the Nakhimov Naval School, and she later became a museum ship.

Technical data imported from Wargaming’s public API and subject to game updates.