Japan · Tier 9 · Premium

Azuma

Cruiser · 3×3 31 mm

Hit points58 350
Top speed34 kt
Sea detection (base)14.7 km
Turning radius920 m
Azuma — World of Warships
Overview

General characteristics

NationJapan
ClassCruiser
Tier9
StatusPremium
Hit points58 350
Upgrade slots6
Handling

Mobility

Maximum speed34 kt
Turning radius920 m
Rudder shift time13.9 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea14.7 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 31 mm
Total guns9
Caliber31 mm
Range19.1 km
Reload20 s
180° traverse36 s
Maximum dispersion196 m
Rate of fire3/min
AP / SAP shell

AP / SAP shell

Name310 mm AP Type92
Max damage8 650
Muzzle velocity836 m/s
Shell mass449 kg
HE shell

HE shell

Name310 mm HE Type92
Max damage5 100
Muzzle velocity836 m/s
Shell mass449 kg
Fire chance27%
Secondaries

Secondary battery

Secondary range7 km
100 mm HE Type 98damage 1 700 · reload 3 s · 6% fire
AA

Anti-aircraft defense

API AA rating73
25 mm · 25 mm/60 Type 96 on a twin mount6 mounts
25 mm · 25 mm/60 Type 96 on a triple mount24 mounts
100 mm · 100 mm/65 Type 98 on a Model A mount8 mounts
Calculated

Theoretical values

AP broadside alpha77 850
Theoretical AP DPM233 550
HE broadside alpha45 900
Theoretical HE DPM137 700

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

Shortly before the beginning of World War II, Japan found out that the U.S. had started designing Alaska-class large cruisers. They almost immediately began designing projects for this type of ship to counter the American cruisers. The ships of this project were similar in architecture to the Yamato-class battleships and carried nine new 310 mm guns in three turrets. The development was stopped in November 1941 and eventually canceled after the Battle of Midway.

Technical data imported from Wargaming’s public API and subject to game updates.