U.S.S.R. · Tier 6 · Tech Tree
Budyonny
Cruiser · 3×3 152 mm
Hit points25 800
Top speed35 kt
Sea detection (base)12.8 km
Turning radius820 m

Overview
General characteristics
NationU.S.S.R.
ClassCruiser
Tier6
StatusTech Tree
Hit points25 800
Upgrade slots4
Handling
Mobility
Maximum speed35 kt
Turning radius820 m
Rudder shift time12.1 s
Battle levels6–8
Visibility
Base concealment
Detectability by sea12.8 km
Detectability by air6.6 km
Detectability by submarine6.6 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×3 152 mm
Total guns9
Caliber152 mm
Range15.1 km
Reload8 s
180° traverse25 s
Maximum dispersion137 m
Rate of fire7.5/min
AP / SAP shell
AP / SAP shell
NameAP-35
Max damage3 300
Muzzle velocity950 m/s
Shell mass55 kg
HE shell
HE shell
NameOFU-35
Max damage2 200
Muzzle velocity950 m/s
Shell mass55 kg
Fire chance12%
Torpilles
Torpedo armament
Layout2×3 533 mm
Total tubes6
Torpedo53-38
Range4 km
Speed65 kt
Reload70 s
Maximum damage14 400
Detectability1.3 km
Secondaries
Secondary battery
Secondary range5 km
HE-56damage 1 400 · reload 3.8 s · 6% fire
AA
Anti-aircraft defense
API AA rating43
12 mm · 12.7 mm DShK on a DShKM-2B mount6 mounts
37 mm · 37 mm 66-K mount3 mounts
100 mm · 100 mm/56 on a B-54 mount3 mounts
ASW
Depth charges
Bombs per drop8
Max damage per bomb2000
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha29 700
Theoretical AP DPM222 750
HE broadside alpha19 800
Theoretical HE DPM148 500
Theoretical torpedo salvo86 400
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
In 1940, a light cruiser design was commissioned. Its main purpose was to support destroyers in attack, reconnaissance, patrol, and raiding operations. To meet these aims, it was necessary to incorporate strong armor, advantageous positioning of all types of artillery, high speed, and high survivability. Two draft designs were presented—with six and nine 152 mm main guns. The resulting project was pursued but was never implemented due to the outbreak of World War II.
Technical data imported from Wargaming’s public API and subject to game updates.
