Commonwealth · Tier 10 · Tech Tree
Cerberus
Cruiser · 4×3 203 mm
Hit points47 300
Top speed34 kt
Sea detection (base)12.3 km
Turning radius790 m

Overview
General characteristics
NationCommonwealth
ClassCruiser
Tier10
StatusTech Tree
Hit points47 300
Upgrade slots6
Handling
Mobility
Maximum speed34 kt
Turning radius790 m
Rudder shift time11 s
Battle levels10–11
Visibility
Base concealment
Detectability by sea12.3 km
Detectability by air8.2 km
Detectability by submarine8.2 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×3 203 mm
Total guns12
Caliber203 mm
Range18 km
Reload10 s
180° traverse30 s
Maximum dispersion157 m
Rate of fire5.7/min
AP / SAP shell
AP / SAP shell
Name203 mm AP 256 lb
Max damage4 350
Muzzle velocity841 m/s
Shell mass107 kg
HE shell
HE shell
Name203 mm HE 256 lb
Max damage2 950
Muzzle velocity841 m/s
Shell mass107 kg
Fire chance18%
Torpilles
Torpedo armament
Layout2×4 533 mm
Total tubes8
Torpedo533 mm Mk VII
Range13.5 km
Speed65 kt
Reload96 s
Maximum damage16 766
Detectability1.3 km
Secondaries
Secondary battery
Secondary range7.3 km
102 mm HE 35 lbdamage 1 500 · reload 3 s · 6% fire
AA
Anti-aircraft defense
API AA rating73
20 mm · 20 mm Oerlikon Mk.II on a Mk.V mount16 mounts
40 mm · 40 mm/56 OQF Mk.IX on a Mk.VI mount8 mounts
102 mm · 102 mm/45 QF Mk.XVI on a Mk.XIX mount6 mounts
Calculated
Theoretical values
AP broadside alpha52 200
Theoretical AP DPM313 200
HE broadside alpha35 400
Theoretical HE DPM212 400
Theoretical torpedo salvo134 128
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
A sizable and seaworthy cruiser and an advancement of an Australian design from the early 1920s, this warship featured increased displacement and a more extensive main battery of twelve 203 mm guns. In layout and silhouette, she has much in common with British County-class cruisers.
Technical data imported from Wargaming’s public API and subject to game updates.
