France · Tier 8 · Tech Tree
Cherbourg
Cruiser · 2×4 305 mm
Hit points43 100
Top speed31.9 kt
Sea detection (base)15.2 km
Turning radius670 m

Overview
General characteristics
NationFrance
ClassCruiser
Tier8
StatusTech Tree
Hit points43 100
Upgrade slots5
Handling
Mobility
Maximum speed31.9 kt
Turning radius670 m
Rudder shift time17.4 s
Battle levels8–10
Visibility
Base concealment
Detectability by sea15.2 km
Detectability by air8.5 km
Detectability by submarine8.5 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout2×4 305 mm
Total guns8
Caliber305 mm
Range16.1 km
Reload29 s
180° traverse30 s
Maximum dispersion183 m
Rate of fire2.1/min
AP / SAP shell
AP / SAP shell
Name305 mm AP OPf Mle 1931
Max damage8 200
Muzzle velocity870 m/s
Shell mass442 kg
HE shell
HE shell
Name305 mm HE OEA Mle 1931
Max damage4 050
Muzzle velocity905 m/s
Shell mass308 kg
Fire chance17%
Secondaries
Secondary battery
Secondary range7.6 km
130 mm HE OEA Mle 1934damage 1 900 · reload 5 s · 9% fire
AA
Anti-aircraft defense
API AA rating57
13 mm · 13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount12 mounts
25 mm · 25 mm Hotchkiss Mle 1939 on a CAS Mle 1939 mount4 mounts
37 mm · 37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount6 mounts
130 mm · 130 mm/45 Mle 1932 on an Mle 1932 mount7 mounts
Calculated
Theoretical values
AP broadside alpha65 600
Theoretical AP DPM135 724
HE broadside alpha32 400
Theoretical HE DPM67 034
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
After signing the Washington Naval Treaty, France had the right to build new battleships despite the restrictions on ships of this type. The design of new ships began; they could be classified as battlecruisers or "large" cruisers in terms of their characteristics. In 1930, a project for a new ship was developed. It had a displacement of 23,333 tons, a speed of 30 knots, and was armed with eight 305 mm guns in two quadruple-gun turrets on the bow.
Technical data imported from Wargaming’s public API and subject to game updates.
