Japan · Tier 2 · Tech Tree
Chikuma
Cruiser · 4×1 152 mm
Hit points17 300
Top speed26 kt
Sea detection (base)8.9 km
Turning radius530 m

Overview
General characteristics
NationJapan
ClassCruiser
Tier2
StatusTech Tree
Hit points17 300
Upgrade slots1
Handling
Mobility
Maximum speed26 kt
Turning radius530 m
Rudder shift time5 s
Battle levels2–3
Visibility
Base concealment
Detectability by sea8.9 km
Detectability by air4.2 km
Detectability by submarine4.2 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×1 152 mm
Total guns4
Caliber152 mm
Range9.3 km
Reload5 s
180° traverse15 s
Maximum dispersion85 m
Rate of fire10.3/min
HE shell
HE shell
Name152 mm HE Type 4*
Max damage1 250
Muzzle velocity825 m/s
Shell mass45 kg
Fire chance9%
Secondaries
Secondary battery
Secondary range3.2 km
76 mm HE Mk2damage 1 300 · reload 5 s · 5% fire
AA
Anti-aircraft defense
API AA rating5
6 mm · 6.5 mm/115 3rd Year Type on a single mount2 mounts
Calculated
Theoretical values
HE broadside alpha5 000
Theoretical HE DPM60 000
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
After the war against Russia, Japan started developing light cruisers. Cruiser Tone (laid down in 1905) was used as the basis for the new design. The project was influenced by Russian auxiliary cruisers' hull designs and the British Town-class ships. For the first time, turbines were used on a Japanese cruiser. During World War I, Chikuma was part of the squadron that pursued Admiral von Spee's division and later—cruiser Emden.
Technical data imported from Wargaming’s public API and subject to game updates.
