U.S.A. · Tier 9 · Tech Tree

Christopher

Destroyer · 3×2 137 mm

Hit points16 400
Top speed36 kt
Sea detection (base)7.9 km
Turning radius680 m
Christopher — World of Warships
Overview

General characteristics

NationU.S.A.
ClassDestroyer
Tier9
StatusTech Tree
Hit points16 400
Upgrade slots6
Handling

Mobility

Maximum speed36 kt
Turning radius680 m
Rudder shift time6.1 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea7.9 km
Detectability by air4.1 km
Detectability by submarine4.1 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×2 137 mm
Total guns6
Caliber137 mm
Range11.6 km
Reload4 s
180° traverse14.4 s
Maximum dispersion102 m
Rate of fire14.6/min
HE shell

HE shell

Name137 mm HE Mk1
Max damage1 950
Muzzle velocity823 m/s
Shell mass34 kg
Fire chance8%
Torpilles

Torpedo armament

Layout1×5 533 mm
Total tubes5
TorpedoMk16 mod. 2
Range10 km
Speed60 kt
Reload85 s
Maximum damage16 633
Detectability1.4 km
AA

Anti-aircraft defense

API AA rating61
20 mm · 20 mm Oerlikon on a single Mk.20 mount8 mounts
40 mm · 40 mm/56 Bofors on a Mk.1 mount4 mounts
40 mm · 40 mm/56 Bofors on a Mk.2 mount2 mounts
137 mm · 137 mm/48 Mark 1 on a twin mount3 mounts
ASW

Depth charges

Bombs per drop16
Max damage per bomb5100
Available charges2
Reload40 s
Calculated

Theoretical values

HE broadside alpha11 700
Theoretical HE DPM175 500
Theoretical torpedo salvo83 165

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

A hypothetical destroyer design from the mid-1940s, armed with 137 mm artillery in twin mounts. Guns of this caliber, featuring a heavier shell than the standard 127 mm Mark 12, were considered the main armament for a new generation of destroyers in the late 1930s.

Technical data imported from Wargaming’s public API and subject to game updates.