Japan · Tier 9 · Premium

Daisen

Battleship · 4×2 — mm

Hit points69 300
Top speed35 kt
Sea detection (base)16.5 km
Turning radius1 100 m
Daisen — World of Warships
Overview

General characteristics

NationJapan
ClassBattleship
Tier9
StatusPremium
Hit points69 300
Upgrade slots6
Handling

Mobility

Maximum speed35 kt
Turning radius1 100 m
Rudder shift time16 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea16.5 km
Detectability by air10 km
Detectability by submarine10 km
Armament

Main battery

Layout4×2 — mm
Total guns8
Caliber410 mm
Range20.6 km
Reload27 s
180° traverse35 s
Maximum dispersion232 m
Rate of fire2.2/min
AP shell

AP shell

Name410 mm AP/APC Type91*
Max damage12 900
Muzzle velocity870 m/s
Shell mass1 020 kg
HE shell

HE shell

Name410 mm HE Type0
Max damage6 500
Muzzle velocity869 m/s
Shell mass938 kg
Fire chance30%
Secondaries

Secondary battery

Secondary range7 km
140 mm HE Type0damage 2 400 · reload 8 s
127 mm HE Type0damage 2 100 · reload 5 s
Torpedoes

Torpedoes

Layout4×4 610 mm
Total tubes16
Range10 km
Reload150 s
Speed67 kt
Max damage20 966
AA

Anti-aircraft defense

API AA rating77
25 mm · 25 mm/60 Type 96 on a single mount20 mounts
25 mm · 25 mm/60 Type 96 on a triple mount24 mounts
40 mm · 40 mm/60 Type 5 on a twin mount16 mounts
127 mm · 127 mm/40 Type 89 on a Model A1 mount10 mounts
Calculated

Theoretical values

AP broadside alpha103 200
Theoretical AP DPM229 333
HE broadside alpha52 000
Theoretical HE DPM115 556
Background

About the ship

In 1916, as a part of the development of the fleet, the Japanese parliament approved the construction of two battlecruisers in addition to the Kongō-class ships. That same year, Japanese shipbuilders presented four battlecruiser projects that differed in the power of the propulsion unit and individual armor elements but were all capable of reaching a speed of 35 knots. The six-shaft power unit became a specific feature. After a number of improvements, these designs became the basis for the Amagi-class battlecruisers.

Technical data imported from Wargaming’s public API and subject to game updates.