U.S.S.R. · Tier 3 · Tech Tree

Derzki

Destroyer · 3×1 102 mm

Hit points8 600
Top speed34 kt
Sea detection (base)5.9 km
Turning radius510 m
Derzki — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassDestroyer
Tier3
StatusTech Tree
Hit points8 600
Upgrade slots2
Handling

Mobility

Maximum speed34 kt
Turning radius510 m
Rudder shift time3.6 s
Battle levels3–4
Visibility

Base concealment

Detectability by sea5.9 km
Detectability by air2.3 km
Detectability by submarine2.3 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×1 102 mm
Total guns3
Caliber102 mm
Range8.1 km
Reload5 s
180° traverse12.9 s
Maximum dispersion75 m
Rate of fire12/min
AP / SAP shell

AP / SAP shell

Name102 mm AP Model 1915
Max damage1 800
Muzzle velocity823 m/s
Shell mass18 kg
HE shell

HE shell

Name102 mm HE Model 1915
Max damage1 500
Muzzle velocity823 m/s
Shell mass18 kg
Fire chance7%
Torpilles

Torpedo armament

Layout5×2 450 mm
Total tubes10
TorpedoTorpedo Model 1910
Range5 km
Speed51 kt
Reload35 s
Maximum damage6 166
Detectability0.8 km
AA

Anti-aircraft defense

API AA rating7
7 mm · 7.62 mm Maxim machine gun2 mounts
Calculated

Theoretical values

AP broadside alpha5 400
Theoretical AP DPM64 800
HE broadside alpha4 500
Theoretical HE DPM54 000
Theoretical torpedo salvo61 660

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

A competition was announced in 1911 to design a 34-knot destroyer for the Black Sea Fleet. The basis for the performance specifications was Novik, the most modern destroyer at that time, which was under construction in Germany. The winner was the project by the Putilov Plant. The construction of the first two destroyers began in 1912. A year later, another two ships were laid down to add to those already launched. During World War I, Derzki engaged in raiding, patrolling, and escorting operations.

Technical data imported from Wargaming’s public API and subject to game updates.