U.S.S.R. · Tier 2 · Premium
Diana
Cruiser · 8×1 152 mm
Hit points22 100
Top speed19 kt
Sea detection (base)10.5 km
Turning radius430 m

Overview
General characteristics
NationU.S.S.R.
ClassCruiser
Tier2
StatusPremium
Hit points22 100
Upgrade slots1
Handling
Mobility
Maximum speed19 kt
Turning radius430 m
Rudder shift time6.4 s
Battle levels2–3
Visibility
Base concealment
Detectability by sea10.5 km
Detectability by air4.4 km
Detectability by submarine4.4 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout8×1 152 mm
Total guns8
Caliber152 mm
Range11.8 km
Reload6 s
180° traverse22.5 s
Maximum dispersion103 m
Rate of fire8.7/min
HE shell
HE shell
Name152 mm HE 109 lb
Max damage1 700
Muzzle velocity793 m/s
Shell mass41 kg
Fire chance8%
Secondaries
Secondary battery
Secondary range3.2 km
75 mm HEdamage 1 500 · reload 4 s · 4% fire
Calculated
Theoretical values
HE broadside alpha13 600
Theoretical HE DPM136 000
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
A tender for the design of an armored cruiser-destroyer for escorting merchant ships was announced in 1894. The lead ship of this class—Diana—entered service in 1901 and later joined the Pacific Squadron, which took part in the Battle of the Yellow Sea. During World War I, the cruiser was involved in the Battles of the Gulf of Riga and Moon Sound, carried out operations against enemy communications, took on patrol duties, and covered light forces of the Baltic Fleet.
Technical data imported from Wargaming’s public API and subject to game updates.
