U.S.S.R. · Tier 9 · Tech Tree
Dmitri Donskoi
Cruiser · 4×3 18 mm
Hit points40 200
Top speed36 kt
Sea detection (base)15.5 km
Turning radius970 m

Overview
General characteristics
NationU.S.S.R.
ClassCruiser
Tier9
StatusTech Tree
Hit points40 200
Upgrade slots6
Handling
Mobility
Maximum speed36 kt
Turning radius970 m
Rudder shift time14.8 s
Battle levels9–11
Visibility
Base concealment
Detectability by sea15.5 km
Detectability by air7.6 km
Detectability by submarine7.6 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×3 18 mm
Total guns12
Caliber18 mm
Range16.2 km
Reload12 s
180° traverse22.5 s
Maximum dispersion144 m
Rate of fire4.8/min
AP / SAP shell
AP / SAP shell
NameAP-32
Max damage4 400
Muzzle velocity920 m/s
Shell mass98 kg
HE shell
HE shell
NameHE-32
Max damage2 500
Muzzle velocity920 m/s
Shell mass98 kg
Fire chance13%
Torpilles
Torpedo armament
Layout2×5 533 mm
Total tubes10
Torpedo53-36 mod. 2
Range8 km
Speed55 kt
Reload117 s
Maximum damage14 400
Detectability1.1 km
Secondaries
Secondary battery
Secondary range7 km
HE-56damage 1 400 · reload 3.8 s · 6% fire
AA
Anti-aircraft defense
API AA rating68
25 mm · 25 mm 110-PM on a 2M-3 mount10 mounts
45 mm · 45 mm SM-20-ZIF mount6 mounts
100 mm · 100 mm/56 on a B-54 mount6 mounts
ASW
Depth charges
Bombs per drop8
Max damage per bomb2400
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha52 800
Theoretical AP DPM264 000
HE broadside alpha30 000
Theoretical HE DPM150 000
Theoretical torpedo salvo144 000
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
In 1943, the Navy's Main Staff ordered the design of a light cruiser (Project 65) intended to escort battleships and heavy cruisers. The hull of the 68-bis project cruiser was used as its basis. In 1946, 40 variants of Project 65 were developed, including some with 180 mm main guns. The ship's displacement increased to 19,000 tons. Eventually, it was decided to abandon further development of the project and keep the focus on completing the 68-bis ships.
Technical data imported from Wargaming’s public API and subject to game updates.
