Commonwealth · Tier 9 · Tech Tree

Encounter

Cruiser · 3×3 203 mm

Hit points37 300
Top speed33 kt
Sea detection (base)13 km
Turning radius810 m
Encounter — World of Warships
Overview

General characteristics

NationCommonwealth
ClassCruiser
Tier9
StatusTech Tree
Hit points37 300
Upgrade slots6
Handling

Mobility

Maximum speed33 kt
Turning radius810 m
Rudder shift time14.4 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea13 km
Detectability by air7.2 km
Detectability by submarine7.2 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 203 mm
Total guns9
Caliber203 mm
Range15 km
Reload9 s
180° traverse30 s
Maximum dispersion136 m
Rate of fire6.1/min
AP / SAP shell

AP / SAP shell

Name203 mm AP 256 lb
Max damage4 350
Muzzle velocity841 m/s
Shell mass107 kg
HE shell

HE shell

Name203 mm HE 256 lb
Max damage2 950
Muzzle velocity841 m/s
Shell mass107 kg
Fire chance18%
Torpilles

Torpedo armament

Layout2×4 533 mm
Total tubes8
Torpedo533 mm Mk VII
Range13.5 km
Speed65 kt
Reload96 s
Maximum damage16 766
Detectability1.3 km
Secondaries

Secondary battery

Secondary range7 km
102 mm HE 35 lbdamage 1 500 · reload 3 s · 6% fire
AA

Anti-aircraft defense

API AA rating54
20 mm · 20 mm Oerlikon Mk.I on a Mk.IIA mount12 mounts
40 mm · 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount6 mounts
102 mm · 102 mm/45 QF Mk.XVII on a Mk.XIX mount4 mounts
Calculated

Theoretical values

AP broadside alpha39 150
Theoretical AP DPM261 000
HE broadside alpha26 550
Theoretical HE DPM177 000
Theoretical torpedo salvo134 128

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

A fast ship project based on draft designs of a cruiser with 203 mm main guns was planned for construction at an Australian dockyard in the 1920s. The outline and layout of the project partly mirrored those of the British Hawkins-class cruisers. A unique solution for its era was the arrangement of main battery artillery in triple-gun turrets.

Technical data imported from Wargaming’s public API and subject to game updates.