Germany · Tier 9 · Tech Tree

Felix Schultz

Destroyer · 3×2 15 mm

Hit points24 100
Top speed37.5 kt
Sea detection (base)7.9 km
Turning radius810 m
Felix Schultz — World of Warships
Overview

General characteristics

NationGermany
ClassDestroyer
Tier9
StatusTech Tree
Hit points24 100
Upgrade slots6
Handling

Mobility

Maximum speed37.5 kt
Turning radius810 m
Rudder shift time7.4 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea7.9 km
Detectability by air4.2 km
Detectability by submarine4.2 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×2 15 mm
Total guns6
Caliber15 mm
Range11.4 km
Reload7 s
180° traverse22.5 s
Maximum dispersion54 m
Rate of fire8.1/min
AP / SAP shell

AP / SAP shell

Name150 mm P.Spr.Gr. L/3.7 Ausf. B
Max damage3 700
Muzzle velocity960 m/s
Shell mass41 kg
HE shell

HE shell

Name150 mm Spr.Gr. L/4.4 Kz. Ausf. B
Max damage1 800
Muzzle velocity960 m/s
Shell mass51 kg
Fire chance12%
Torpilles

Torpedo armament

Layout2×4 533 mm
Total tubes8
TorpedoG7 T1 Ausf.B
Range12 km
Speed50 kt
Reload90 s
Maximum damage16 533
Detectability1.2 km
AA

Anti-aircraft defense

API AA rating56
30 mm · 30 mm/45 Flak 103/38 on a twin mount6 mounts
55 mm · 55 mm/77 Gerät 58 on a single mount1 mounts
150 mm · 150 mm/60 SK C/25 on a Tbts KC 42T mount3 mounts
ASW

Depth charges

Bombs per drop12
Max damage per bomb2400
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha22 200
Theoretical AP DPM190 286
HE broadside alpha10 800
Theoretical HE DPM92 571
Theoretical torpedo salvo132 264

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The development of the ocean destroyer concept resulted in Project 1938. Of several options, the 1938Ac was chosen for further development. She was basically a light cruiser with a displacement of almost 5,000 tons armed with six 150 mm guns placed in three turret mounts. It was planned to build a total of 24 ships of this class, but none of them was laid down.

Technical data imported from Wargaming’s public API and subject to game updates.