Pan-Asia · Tier 8 · Premium

Fenyang

Destroyer · 4×2 1 mm

Hit points19 700
Top speed33 kt
Sea detection (base)7.5 km
Turning radius730 m
Fenyang — World of Warships
Overview

General characteristics

NationPan-Asia
ClassDestroyer
Tier8
StatusPremium
Hit points19 700
Upgrade slots5
Handling

Mobility

Maximum speed33 kt
Turning radius730 m
Rudder shift time4.5 s
Battle levels8–10
Visibility

Base concealment

Detectability by sea7.5 km
Detectability by air3.6 km
Detectability by submarine3.6 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×2 1 mm
Total guns8
Caliber1 mm
Range12.5 km
Reload4 s
180° traverse11.3 s
Maximum dispersion108 m
Rate of fire13.6/min
AP / SAP shell

AP / SAP shell

Name100 mm AP Type 98
Max damage2 050
Muzzle velocity1 000 m/s
Shell mass19 kg
HE shell

HE shell

Name100 mm HE Type 98
Max damage1 500
Muzzle velocity1 000 m/s
Shell mass15 kg
Fire chance8%
Torpilles

Torpedo armament

Layout1×4 610 mm
Total tubes4
Torpedo
Range
Speed
Reload122 s
Maximum damage
Detectability
AA

Anti-aircraft defense

API AA rating63
40 mm · 40 mm Bofors on a Mk.3 mount2 mounts
40 mm · 40 mm/60 Type 5 on a twin mount5 mounts
100 mm · 100 mm/65 Type 98 on a Model A mount4 mounts
ASW

Depth charges

Bombs per drop16
Max damage per bomb1700
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha16 400
Theoretical AP DPM246 000
HE broadside alpha12 000
Theoretical HE DPM180 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

Yoizuki, an Akizuki-class destroyer, was built at the Uraga Docks. She participated in the war in the Pacific Ocean. In June 1945, she hit a mine and spent the remainder of the war under repairs. After the war, the ship was used to transport Japanese soldiers back home. In August 1947, she was transferred to China as part of war reparations. While part of the Chinese fleet, the ship was named Fenyang and was sent to the Republic of China Navy in 1949.

Technical data imported from Wargaming’s public API and subject to game updates.