U.S.A. · Tier 10 · Special

Gato

Submarine · —

Hit points20 200
Top speed34 kt
Sea detection (base)5.8 km
Turning radius520 m
Gato — World of Warships
Overview

General characteristics

NationU.S.A.
ClassSubmarine
Tier10
StatusSpecial
Hit points20 200
Upgrade slots6
Handling

Mobility

Maximum speed34 kt
Turning radius520 m
Rudder shift time7.2 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea5.8 km
Detectability by air2.1 km
Detectability by submarine2.1 km

Base API profile values before commander skills, upgrades and other modifiers.

Torpilles

Torpedo armament

Layout6×1 533 mm + 4×1 533 mm
Total tubes10
TorpedoMark 29 mod 1
Range6 km
Speed89 kt
Reload55 s
Maximum damage10 000
Detectability2.4 km
Secondaries

Secondary battery

Secondary range4.9 km
Submarine

Submarine systems

Underwater speed17
Sonar · submarine sonar id strPAUQ903
Sonar · wave duration 025
Sonar · wave duration 165
Sonar · wave shot delay7.0
Sonar · submarine sonar id3347558384
Sonar · wave max dist6.0
Sonar · wave speed max600
Sonar · wave width18
Sonar · total48
Battery · max capacity240.0
Battery · regen rate1.2
Battery · total31
Battery · consumption rate1.0
Calculated

Theoretical values

Theoretical torpedo salvo100 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The U.S. Navy High Command conceived that "fleet submarines" were to complement the sluggish conventional battleships. With a high surface speed, heavy armament, and long operational range, they were supposed to conduct reconnaissance and finish off enemy ships once artillery duels between battleships ceased. However, after the attack on Pearl Harbor, their strategy changed, and a new type—Gato—was geared for extended patrols. Comfortable for their crews, these submarines carried a large fuel supply and torpedoes. USS Gato was laid down in October 1940 and commissioned in December 1941. The submarine conducted thirteen combat missions, earning the same number of battle stars and the Presidential Unit Citation.

Technical data imported from Wargaming’s public API and subject to game updates.