Europe · Tier 10 · Tech Tree

Gdańsk

Destroyer · 1×1 139 mm + 3×2 139 mm

Hit points24 400
Top speed41.2 kt
Sea detection (base)9.1 km
Turning radius810 m
Gdańsk — World of Warships
Overview

General characteristics

NationEurope
ClassDestroyer
Tier10
StatusTech Tree
Hit points24 400
Upgrade slots6
Handling

Mobility

Maximum speed41.2 kt
Turning radius810 m
Rudder shift time5.3 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea9.1 km
Detectability by air4.7 km
Detectability by submarine4.7 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout1×1 139 mm + 3×2 139 mm
Total guns7
Caliber139 mm
Range12 km
Reload3 s
180° traverse18 s
Maximum dispersion105 m
Rate of fire16.2/min
HE shell

HE shell

Name139 mm HE OEA Mle 1928
Max damage2 000
Muzzle velocity840 m/s
Shell mass40 kg
Fire chance10%
Torpilles

Torpedo armament

Layout2×5 533 mm
Total tubes10
TorpedoTorped M1947 mod 0
Range10 km
Speed86 kt
Reload106 s
Maximum damage11 200
Detectability1.6 km
AA

Anti-aircraft defense

API AA rating60
25 mm · 25 mm 110-PM on a 4M-120 mount2 mounts
57 mm · 57 mm ZIF-75 mount5 mounts
ASW

Depth charges

Bombs per drop12
Max damage per bomb2500
Available charges2
Reload40 s
Calculated

Theoretical values

HE broadside alpha14 000
Theoretical HE DPM280 000
Theoretical torpedo salvo112 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

Poland aimed to achieve naval superiority through quality rather than quantity, and they designed large destroyers capable of countering light cruisers to this end. In the late 1930s, several projects for such ships were being considered in Gdynia. The Mogador-class destroyers were suitable for the purpose as they were comparable to light cruisers in certain parameters and outmatched them in others (for example, in speed). Had ships of this class been built in France, the destroyers that survived the war would have been reequipped in the 1950s and 1960s with Soviet air defense systems, radars, and torpedoes.

Technical data imported from Wargaming’s public API and subject to game updates.