Netherlands · Tier 10 · Tech Tree

Gouden Leeuw

Cruiser · 3×3 283 mm

Hit points51 900
Top speed33.5 kt
Sea detection (base)12.8 km
Turning radius790 m
Gouden Leeuw — World of Warships
Overview

General characteristics

NationNetherlands
ClassCruiser
Tier10
StatusTech Tree
Hit points51 900
Upgrade slots6
Handling

Mobility

Maximum speed33.5 kt
Turning radius790 m
Rudder shift time12.7 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea12.8 km
Detectability by air9.3 km
Detectability by submarine9.3 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 283 mm
Total guns9
Caliber283 mm
Range16.5 km
Reload15 s
180° traverse25 s
Maximum dispersion186 m
Rate of fire4/min
AP / SAP shell

AP / SAP shell

Name283 mm AP Pantsergranaat
Max damage7 600
Muzzle velocity890 m/s
Shell mass330 kg
HE shell

HE shell

Name283 mm HE Brisantgranaat
Max damage3 900
Muzzle velocity890 m/s
Shell mass315 kg
Fire chance20%
Secondaries

Secondary battery

Secondary range7.3 km
120 mm HE Brisantgranaatdamage 1 700 · reload 3 s · 7% fire
AA

Anti-aircraft defense

API AA rating90
40 mm · 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount12 mounts
120 mm · 120 mm/50 Model 1942 in a turret6 mounts
ASW

Depth charges

Bombs per drop4
Max damage per bomb5000
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha68 400
Theoretical AP DPM273 600
HE broadside alpha35 100
Theoretical HE DPM140 400

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The ship is a version of the Project 1047 battlecruiser incorporating engineering solutions from the late 1940s. The initial design was created in 1939 and 1940 with the goal of developing a heavy combat unit for operations in the Dutch East Indies, where conflict with Japan was anticipated. The main battery was to comprise German 11.14-inch (283 mm) guns, but the ship project was never completed due to the German invasion of the Netherlands in May 1940.

Technical data imported from Wargaming’s public API and subject to game updates.