France · Tier 10 · Tech Tree

Henri IV

Cruiser · 3×3 24 mm

Hit points53 300
Top speed35 kt
Sea detection (base)16.1 km
Turning radius840 m
Henri IV — World of Warships
Overview

General characteristics

NationFrance
ClassCruiser
Tier10
StatusTech Tree
Hit points53 300
Upgrade slots6
Handling

Mobility

Maximum speed35 kt
Turning radius840 m
Rudder shift time11.2 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea16.1 km
Detectability by air8.3 km
Detectability by submarine8.3 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 24 mm
Total guns9
Caliber24 mm
Range19.1 km
Reload13 s
180° traverse32.7 s
Maximum dispersion164 m
Rate of fire4.6/min
AP / SAP shell

AP / SAP shell

Name240 mm AP OPfK Mle 1939
Max damage6 200
Muzzle velocity845 m/s
Shell mass220 kg
HE shell

HE shell

Name240 mm HE OEA Mle 1939
Max damage3 400
Muzzle velocity845 m/s
Shell mass220 kg
Fire chance22%
Torpilles

Torpedo armament

Layout2×3 550 mm
Total tubes6
Torpedo550 mm 23DT
Range9 km
Speed60 kt
Reload90 s
Maximum damage14 833
Detectability1.3 km
Secondaries

Secondary battery

Secondary range8.3 km
127 mm HE Mark 41damage 1 800 · reload 4 s · 9% fire
AA

Anti-aircraft defense

API AA rating78
57 mm · 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount8 mounts
127 mm · 127 mm/54 Mle 1948 on an Mle 1948 mount6 mounts
Calculated

Theoretical values

AP broadside alpha55 800
Theoretical AP DPM257 538
HE broadside alpha30 600
Theoretical HE DPM141 231
Theoretical torpedo salvo88 998

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The project for a heavy cruiser with a displacement of 13,000 tons was supposed to be armed with nine 203 mm guns in three triple-gun turrets. However, the lifting of all restrictions due to the outbreak of war allowed for the construction of ships with more powerful guns. One of the suitable guns at the beginning of World War II in France was the 240 mm Schneider gun.

Technical data imported from Wargaming’s public API and subject to game updates.