Germany · Tier 1 · Standard

Hermelin

Cruiser · 2×2 128 mm

Hit points4 500
Top speed24 kt
Sea detection (base)8.4 km
Turning radius360 m
Hermelin — World of Warships
Overview

General characteristics

NationGermany
ClassCruiser
Tier1
StatusStandard
Hit points4 500
Upgrade slots1
Handling

Mobility

Maximum speed24 kt
Turning radius360 m
Rudder shift time3.3 s
Battle levels1–1
Visibility

Base concealment

Detectability by sea8.4 km
Detectability by air6.7 km
Detectability by submarine6.7 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout2×2 128 mm
Total guns4
Caliber128 mm
Range9.9 km
Reload4 s
180° traverse18 s
Maximum dispersion88 m
Rate of fire15/min
HE shell

HE shell

Name128 mm Spr.Gr. L/4.5
Max damage900
Muzzle velocity900 m/s
Shell mass26 kg
Fire chance5%
AA

Anti-aircraft defense

API AA rating13
20 mm · 20 mm/65 C/38 on a twin mount2 mounts
37 mm · 37 mm/83 SK C/30 on a Dopp LC/30 mount3 mounts
128 mm · 128 mm/61 SK C/42 in a turret2 mounts
Calculated

Theoretical values

HE broadside alpha3 600
Theoretical HE DPM54 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

German engineers designed a "colonial gunboat" project under an order from the Netherlands. The Dutch planned to build a series of seven ships and laid down three of them under a simplified design. During the occupation of the Netherlands, these ships fell into German hands and were completed for the German Navy. The original design outmatched Dutch ships in terms of size and armament. There is a presumption that the German Admiralty intended to construct ships based on the original design for future German outlying bases during the post-war era.

Technical data imported from Wargaming’s public API and subject to game updates.