U.K. · Tier 6 · Tech Tree
Icarus
Destroyer · 4×1 12 mm
Hit points10 000
Top speed35.5 kt
Sea detection (base)6.6 km
Turning radius540 m

Overview
General characteristics
NationU.K.
ClassDestroyer
Tier6
StatusTech Tree
Hit points10 000
Upgrade slots4
Handling
Mobility
Maximum speed35.5 kt
Turning radius540 m
Rudder shift time4.2 s
Battle levels6–8
Visibility
Base concealment
Detectability by sea6.6 km
Detectability by air2.6 km
Detectability by submarine2.6 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×1 12 mm
Total guns4
Caliber12 mm
Range10.6 km
Reload5 s
180° traverse18 s
Maximum dispersion94 m
Rate of fire12/min
AP / SAP shell
AP / SAP shell
Name120 mm AP
Max damage2 100
Muzzle velocity808 m/s
Shell mass23 kg
HE shell
HE shell
Name120 mm HE
Max damage1 700
Muzzle velocity808 m/s
Shell mass23 kg
Fire chance8%
Torpilles
Torpedo armament
Layout2×4 533 mm
Total tubes8
Torpedo533 mm Mk V
Range6 km
Speed59 kt
Reload95 s
Maximum damage11 966
Detectability1.2 km
AA
Anti-aircraft defense
API AA rating14
12 mm · 12.7 mm Mk.III2 mounts
20 mm · 20 mm Oerlikon Mk.I on a Mk.IIA mount2 mounts
ASW
Depth charges
Bombs per drop8
Max damage per bomb5000
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha8 400
Theoretical AP DPM100 800
HE broadside alpha6 800
Theoretical HE DPM81 600
Theoretical torpedo salvo95 728
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
Class I destroyers differed from their predecessors in having quintuple-tube torpedo launchers and larger bridges. In 1940, HMS Icarus took part in the Dunkirk evacuation, the Norwegian campaign, and the "hunt for Bismarck." The ship accompanied convoys to Malta and the U.S.S.R. and sank four German submarines.
Technical data imported from Wargaming’s public API and subject to game updates.
