U.S.S.R. · Tier 4 · Premium

Imperator Nikolai I

Battleship · 4×3 305 mm

Hit points44 800
Top speed21 kt
Sea detection (base)12.4 km
Turning radius660 m
Imperator Nikolai I — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassBattleship
Tier4
StatusPremium
Hit points44 800
Upgrade slots2
Handling

Mobility

Maximum speed21 kt
Turning radius660 m
Rudder shift time12.8 s
Battle levels4–5
Visibility

Base concealment

Detectability by sea12.4 km
Detectability by air8.3 km
Detectability by submarine8.3 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×3 305 mm
Total guns12
Caliber305 mm
Range14.1 km
Reload36 s
180° traverse56.3 s
Maximum dispersion201 m
Rate of fire1.7/min
AP / SAP shell

AP / SAP shell

Name305 mm AP Model 1913
Max damage8 600
Muzzle velocity762 m/s
Shell mass471 kg
HE shell

HE shell

Name305 mm HE Model 1913
Max damage4 500
Muzzle velocity762 m/s
Shell mass471 kg
Fire chance33%
Secondaries

Secondary battery

Secondary range4 km
130 mm HE Model 1911damage 1 900 · reload 12 s · 9% fire
AA

Anti-aircraft defense

API AA rating9
7 mm · 7.62 mm Maxim machine gun4 mounts
63 mm · 63 mm Model 19162 mounts
Calculated

Theoretical values

AP broadside alpha103 200
Theoretical AP DPM172 000
HE broadside alpha54 000
Theoretical HE DPM90 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

To prevent a possible advantage of the Turkish Fleet over the Black Sea Fleet during World War I, the fourth dreadnought of the Black Sea Fleet, Imperator Nikolai I, was laid down in the city of Mykolaiv in 1914. The initial armament composition of the ship was revised to speed up her construction—it was planned to mount 305 mm guns on the battleship instead of 356 mm ones. The ship was launched in 1916; however, further work was halted due to a lack of the required mechanisms and equipment. The Soviet authorities renewed their plans to complete the battleship construction in the 1920s, but they were never fulfilled.

Technical data imported from Wargaming’s public API and subject to game updates.