U.S.A. · Tier 9 · Premium

Indiana

Battleship · 3×3 406 mm

Hit points64 700
Top speed27.5 kt
Sea detection (base)15.3 km
Turning radius710 m
Indiana — World of Warships
Overview

General characteristics

NationU.S.A.
ClassBattleship
Tier9
StatusPremium
Hit points64 700
Upgrade slots6
Handling

Mobility

Maximum speed27.5 kt
Turning radius710 m
Rudder shift time15.3 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea15.3 km
Detectability by air9.5 km
Detectability by submarine9.5 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 406 mm
Total guns9
Caliber406 mm
Range18.8 km
Reload27 s
180° traverse40 s
Maximum dispersion248 m
Rate of fire2.2/min
AP / SAP shell

AP / SAP shell

Name406 mm AP Mk8
Max damage13 100
Muzzle velocity701 m/s
Shell mass1225 kg
HE shell

HE shell

Name406 mm HE/HC Mk13
Max damage5 700
Muzzle velocity803 m/s
Shell mass862 kg
Fire chance36%
Secondaries

Secondary battery

Secondary range7 km
127 mm HE Mk32damage 1 800 · reload 6 s · 5% fire
AA

Anti-aircraft defense

API AA rating82
20 mm · 20 mm Oerlikon on a Mk.4 mount52 mounts
40 mm · 40 mm/56 Bofors on a Mk.2 mount12 mounts
127 mm · 127 mm/38 Mk.12 on a Mk.32 mount10 mounts
Calculated

Theoretical values

AP broadside alpha117 900
Theoretical AP DPM262 000
HE broadside alpha51 300
Theoretical HE DPM114 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The second ship in a series of four South Dakota-class battleships. She was designed to comply with treaty restrictions, combining substantial firepower and protection with moderate speed and a tightly packed layout. She arrived in the Pacific Theater in late 1942 and went on to participate in most of the U.S. Navy's major operations, including the Solomon Islands campaign, the battles of the Marshalls and Marianas, Iwo Jima, and Okinawa. In July 1945, Indiana became the first battleship to shell the Japanese home islands. She was placed in reserve shortly after the war and scrapped in the early 1960s.

Technical data imported from Wargaming’s public API and subject to game updates.