U.S.A. · Tier 9 · Tech Tree

Iowa

Battleship · 3×3 406 mm

Hit points68 100
Top speed28.8 kt
Sea detection (base)15.7 km
Turning radius920 m
Iowa — World of Warships
Overview

General characteristics

NationU.S.A.
ClassBattleship
Tier9
StatusTech Tree
Hit points68 100
Upgrade slots6
Handling

Mobility

Maximum speed28.8 kt
Turning radius920 m
Rudder shift time22.5 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea15.7 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 406 mm
Total guns9
Caliber406 mm
Range21.2 km
Reload30 s
180° traverse45 s
Maximum dispersion272 m
Rate of fire2/min
AP / SAP shell

AP / SAP shell

Name406 mm AP Mk8
Max damage13 500
Muzzle velocity762 m/s
Shell mass1225 kg
HE shell

HE shell

Name406 mm HE/HC Mk13
Max damage5 700
Muzzle velocity820 m/s
Shell mass862 kg
Fire chance36%
Secondaries

Secondary battery

Secondary range7 km
127 mm HE Mk32damage 1 800 · reload 6 s · 5% fire
AA

Anti-aircraft defense

API AA rating81
20 mm · 20 mm Oerlikon on a Mk.4 mount32 mounts
40 mm · 40 mm/56 Bofors on a Mk.1 mount19 mounts
127 mm · 127 mm/38 Mk.12 on a Mk.32 mount10 mounts
Calculated

Theoretical values

AP broadside alpha121 500
Theoretical AP DPM243 000
HE broadside alpha51 300
Theoretical HE DPM102 600

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The Iowa-class battleships, among the most formidable representatives of their ship type globally, were designed to support and safeguard high-speed aircraft carrier formations. The lifting of international restrictions paved the way for the creation of ships with robust protection and formidable armament. USS Iowa took part in numerous World War II operations, including the Battles of the Philippine Sea and Leyte Gulf, and she provided support to UN forces during the Korean War. The battleship is currently moored in the Port of Los Angeles as a museum ship.

Technical data imported from Wargaming’s public API and subject to game updates.