Japan · Tier 4 · Premium
Ishizuchi
Battleship · 5×2 305 mm
Hit points45 700
Top speed27.5 kt
Sea detection (base)14.7 km
Turning radius740 m

Overview
General characteristics
NationJapan
ClassBattleship
Tier4
StatusPremium
Hit points45 700
Upgrade slots2
Handling
Mobility
Maximum speed27.5 kt
Turning radius740 m
Rudder shift time12.9 s
Battle levels4–5
Visibility
Base concealment
Detectability by sea14.7 km
Detectability by air8.9 km
Detectability by submarine8.9 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout5×2 305 mm
Total guns10
Caliber305 mm
Range15.3 km
Reload25 s
180° traverse41.9 s
Maximum dispersion194 m
Rate of fire2.4/min
AP / SAP shell
AP / SAP shell
Name305 mm AP Mk6
Max damage8 000
Muzzle velocity831 m/s
Shell mass386 kg
HE shell
HE shell
Name305 mm HE Mk2a
Max damage5 200
Muzzle velocity831 m/s
Shell mass386 kg
Fire chance32%
Secondaries
Secondary battery
Secondary range4 km
152 mm HE Type4damage 2 500 · reload 10 s · 9% fire
76 mm HE Mk2damage 1 300 · reload 3.5 s · 5% fire
AA
Anti-aircraft defense
API AA rating12
76 mm · 76 mm /40 3rd Year Type on a single mount6 mounts
Calculated
Theoretical values
AP broadside alpha80 000
Theoretical AP DPM192 000
HE broadside alpha52 000
Theoretical HE DPM124 800
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
The original Vickers project commissioned by Japan had five twin-gun turrets with 305 mm guns. The client, however, was not satisfied with the test results of the British 305 mm guns. Further development led to the creation of the Kongō-class battleships.
Technical data imported from Wargaming’s public API and subject to game updates.
