U.S.S.R. · Tier 6 · Tech Tree

Izmail

Battleship · 4×3 356 mm

Hit points51 700
Top speed28.5 kt
Sea detection (base)14.7 km
Turning radius830 m
Izmail — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassBattleship
Tier6
StatusTech Tree
Hit points51 700
Upgrade slots4
Handling

Mobility

Maximum speed28.5 kt
Turning radius830 m
Rudder shift time16.8 s
Battle levels6–8
Visibility

Base concealment

Detectability by sea14.7 km
Detectability by air9.6 km
Detectability by submarine9.6 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×3 356 mm
Total guns12
Caliber356 mm
Range15.5 km
Reload33 s
180° traverse60 s
Maximum dispersion216 m
Rate of fire1.8/min
AP / SAP shell

AP / SAP shell

Name356 mm AP Model 1912
Max damage10 500
Muzzle velocity823 m/s
Shell mass748 kg
HE shell

HE shell

Name356 mm HE Model 1914
Max damage5 200
Muzzle velocity732 m/s
Shell mass748 kg
Fire chance38%
Secondaries

Secondary battery

Secondary range5 km
130 mm HE Model 1911damage 1 900 · reload 12 s · 9% fire
HE-56damage 1 400 · reload 5 s · 6% fire
AA

Anti-aircraft defense

API AA rating40
12 mm · 12.7 mm DShK10 mounts
45 mm · 45 mm 21-K mount20 mounts
100 mm · 100 mm/50 on a Minisini mount6 mounts
Calculated

Theoretical values

AP broadside alpha126 000
Theoretical AP DPM229 091
HE broadside alpha62 400
Theoretical HE DPM113 455

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

After the tender for the "Baltic Sea armorclad" project closed, the Naval General Staff reviewed the projects by the Admiralty Shipyard and Baltic Works and decided to merge their strengths. On December 6, 1912, four battlecruisers of the series were laid down—Izmail and Kinburn were built at the Baltic Works; Borodino and Navarin—at the Admiralty Shipyard. The cruisers were launched in 1915 but weren't completed because of World War I. The project was never brought back to life again.

Technical data imported from Wargaming’s public API and subject to game updates.