U.S.S.R. · Tier 4 · Tech Tree

Izyaslav

Destroyer · 5×1 102 mm

Hit points9 400
Top speed35 kt
Sea detection (base)6.5 km
Turning radius580 m
Izyaslav — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassDestroyer
Tier4
StatusTech Tree
Hit points9 400
Upgrade slots2
Handling

Mobility

Maximum speed35 kt
Turning radius580 m
Rudder shift time3.8 s
Battle levels4–5
Visibility

Base concealment

Detectability by sea6.5 km
Detectability by air2.7 km
Detectability by submarine2.7 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout5×1 102 mm
Total guns5
Caliber102 mm
Range9.2 km
Reload5 s
180° traverse12.9 s
Maximum dispersion84 m
Rate of fire12/min
AP / SAP shell

AP / SAP shell

Name102 mm AP Model 1915
Max damage1 800
Muzzle velocity823 m/s
Shell mass18 kg
HE shell

HE shell

Name102 mm HE Model 1915
Max damage1 500
Muzzle velocity823 m/s
Shell mass18 kg
Fire chance7%
Torpilles

Torpedo armament

Layout3×3 450 mm
Total tubes9
TorpedoTorpedo Model 1910
Range5 km
Speed51 kt
Reload41 s
Maximum damage6 166
Detectability0.8 km
AA

Anti-aircraft defense

API AA rating9
7 mm · 7.62 mm Maxim machine gun2 mounts
63 mm · 63 mm Model 19161 mounts
Calculated

Theoretical values

AP broadside alpha9 000
Theoretical AP DPM108 000
HE broadside alpha7 500
Theoretical HE DPM90 000
Theoretical torpedo salvo55 494

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

In the run-up to World War I, international tensions motivated the adoption of an intense shipbuilding program. A proposition was made to build 36 destroyers for the Baltic Fleet. The third of five series comprised the largest and the most heavily armed Izyaslav class destroyers. The lead ship took part in the Battle of Moon Sound and in the Ice Cruise of the Baltic Fleet. In 1922, she was renamed Karl Marx.

Technical data imported from Wargaming’s public API and subject to game updates.