Japan · Tier 8 · Tech Tree
Kagerō
Destroyer · 3×2 127 mm
Hit points13 300
Top speed35 kt
Sea detection (base)6.6 km
Turning radius640 m

Overview
General characteristics
NationJapan
ClassDestroyer
Tier8
StatusTech Tree
Hit points13 300
Upgrade slots5
Handling
Mobility
Maximum speed35 kt
Turning radius640 m
Rudder shift time4 s
Battle levels8–10
Visibility
Base concealment
Detectability by sea6.6 km
Detectability by air3.1 km
Detectability by submarine3.1 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×2 127 mm
Total guns6
Caliber127 mm
Range8.6 km
Reload7 s
180° traverse26.1 s
Maximum dispersion79 m
Rate of fire8.5/min
AP / SAP shell
AP / SAP shell
Name127 mm AP Type0
Max damage2 200
Muzzle velocity915 m/s
Shell mass23 kg
HE shell
HE shell
Name127 mm HE Type1
Max damage2 150
Muzzle velocity915 m/s
Shell mass23 kg
Fire chance9%
Torpilles
Torpedo armament
Layout2×4 610 mm
Total tubes8
TorpedoType90 mod. 1
Range10 km
Speed62 kt
Reload101 s
Maximum damage17 233
Detectability1.6 km
AA
Anti-aircraft defense
API AA rating21
25 mm · 25 mm/60 Type 96 on a single mount4 mounts
25 mm · 25 mm/60 Type 96 on a triple mount3 mounts
ASW
Depth charges
Bombs per drop8
Max damage per bomb4600
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha13 200
Theoretical AP DPM113 143
HE broadside alpha12 900
Theoretical HE DPM110 571
Theoretical torpedo salvo137 864
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
Japan avoided the limitations on ship tonnage by declining to sign the Second London Naval Treaty. As a result, new criteria were formulated for "cruiser-type" destroyers, emphasizing enhanced stability and sea endurance while maintaining the armament of "special type" destroyers. Laid down in September 1937, Kagerō played a role in World War II, engaging in combat near the eastern Solomon Islands and Santa Cruz Islands and participating in the Battles of Guadalcanal and Tassafaronga.
Technical data imported from Wargaming’s public API and subject to game updates.
