Japan · Tier 3 · Tech Tree
Kawachi
Battleship · 6×2 305 mm
Hit points35 800
Top speed18.4 kt
Sea detection (base)9.3 km
Turning radius560 m

Overview
General characteristics
NationJapan
ClassBattleship
Tier3
StatusTech Tree
Hit points35 800
Upgrade slots2
Handling
Mobility
Maximum speed18.4 kt
Turning radius560 m
Rudder shift time13.4 s
Battle levels3–4
Visibility
Base concealment
Detectability by sea9.3 km
Detectability by air6.7 km
Detectability by submarine6.7 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout6×2 305 mm
Total guns12
Caliber305 mm
Range9.9 km
Reload30 s
180° traverse36 s
Maximum dispersion155 m
Rate of fire2/min
AP / SAP shell
AP / SAP shell
Name305 mm AP/APC Type41year
Max damage6 700
Muzzle velocity810 m/s
Shell mass386 kg
HE shell
HE shell
Name305 mm HE
Max damage4 350
Muzzle velocity810 m/s
Shell mass386 kg
Fire chance28%
Secondaries
Secondary battery
Secondary range3.2 km
152 mm HE Type4damage 2 500 · reload 10 s · 9% fire
120 mm Common Type0 HEdamage 2 100 · reload 5 s · 10% fire
76 mm HE Mk2damage 1 300 · reload 5 s · 5% fire
Calculated
Theoretical values
AP broadside alpha80 400
Theoretical AP DPM160 800
HE broadside alpha52 200
Theoretical HE DPM104 400
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
The Satsuma-class ships were to become the first Japanese dreadnoughts, but given the shortage of 305 mm guns, two 254 mm guns were installed in their side turrets instead. Two Kawachi-class ships equipped with 305 mm guns in six turrets embodied the further development of the Satsuma class. During World War I, the lead ship of the series participated in the Siege of Tsingtao. On July 12, 1918, as a result of her bow turret magazines detonating, Kawachi sank in Tokuyama Bay.
Technical data imported from Wargaming’s public API and subject to game updates.
