Japan · Tier 3 · Tech Tree

Kawachi

Battleship · 6×2 305 mm

Hit points38 700
Top speed20 kt
Sea detection (base)9.3 km
Turning radius560 m
Kawachi — World of Warships
Overview

General characteristics

NationJapan
ClassBattleship
Tier3
StatusTech Tree
Hit points38 700
Upgrade slots2
Handling

Mobility

Maximum speed20 kt
Turning radius560 m
Rudder shift time10.7 s
Battle levels3–4
Visibility

Base concealment

Detectability by sea9.3 km
Detectability by air6.7 km
Detectability by submarine6.7 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout6×2 305 mm
Total guns12
Caliber305 mm
Range10.9 km
Reload30 s
180° traverse30 s
Maximum dispersion162 m
Rate of fire2/min
AP / SAP shell

AP / SAP shell

Name305 mm AP/APC Type41year
Max damage6 900
Muzzle velocity869 m/s
Shell mass386 kg
HE shell

HE shell

Name305 mm HE
Max damage4 350
Muzzle velocity869 m/s
Shell mass386 kg
Fire chance28%
Secondaries

Secondary battery

Secondary range3.2 km
152 mm HE Type4damage 2 500 · reload 10 s · 9% fire
120 mm Common Type0 HEdamage 2 100 · reload 5 s · 10% fire
76 mm HE Mk2damage 1 300 · reload 5 s · 5% fire
AA

Anti-aircraft defense

API AA rating9
Calculated

Theoretical values

AP broadside alpha82 800
Theoretical AP DPM165 600
HE broadside alpha52 200
Theoretical HE DPM104 400

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The Satsuma-class ships were to become the first Japanese dreadnoughts, but given the shortage of 305 mm guns, two 254 mm guns were installed in their side turrets instead. Two Kawachi-class ships equipped with 305 mm guns in six turrets embodied the further development of the Satsuma class. During World War I, the lead ship of the series participated in the Siege of Tsingtao. On July 12, 1918, as a result of her bow turret magazines detonating, Kawachi sank in Tokuyama Bay.

Technical data imported from the public Wargaming API. For tech-tree ships, the displayed statistics use the fully researched configuration, before commander skills, upgrades, signals and other modifiers. Values may change with game updates.