U.S.S.R. · Tier 10 · Special

Khabarovsk

Destroyer · 4×2 13 mm

Hit points22 500
Top speed43 kt
Sea detection (base)9.7 km
Turning radius760 m
Khabarovsk — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassDestroyer
Tier10
StatusSpecial
Hit points22 500
Upgrade slots6
Handling

Mobility

Maximum speed43 kt
Turning radius760 m
Rudder shift time11.1 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea9.7 km
Detectability by air4 km
Detectability by submarine4 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×2 13 mm
Total guns8
Caliber13 mm
Range11.2 km
Reload5 s
180° traverse9 s
Maximum dispersion99 m
Rate of fire12/min
AP / SAP shell

AP / SAP shell

NameSAP-46
Max damage2 600
Muzzle velocity900 m/s
Shell mass34 kg
HE shell

HE shell

NameHE-46
Max damage1 900
Muzzle velocity900 m/s
Shell mass33 kg
Fire chance8%
Torpilles

Torpedo armament

Layout2×5 533 mm
Total tubes10
TorpedoET-46
Range6 km
Speed53 kt
Reload127 s
Maximum damage19 500
Detectability0.6 km
AA

Anti-aircraft defense

API AA rating58
12 mm · 12.7 mm DShK4 mounts
37 mm · 37 mm V-11 mount2 mounts
37 mm · 37 mm 46-K mount4 mounts
130 mm · 130 mm/55 on a B-2-U mount4 mounts
ASW

Depth charges

Bombs per drop12
Max damage per bomb2400
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha20 800
Theoretical AP DPM249 600
HE broadside alpha15 200
Theoretical HE DPM182 400
Theoretical torpedo salvo195 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

In the second half of the 1930s, the Soviet government was contemplating building an armored leader. In 1935, two preliminary designs were drawn up, one of which included five variants. The project was assigned number 24, and the final draft saw the light of day in 1936. However, the Navy's senior officials eventually decided in favor of more conventional destroyers and leaders. In 1939, the idea of an armored leader became the subject of discussion once again, resulting in a technical specification being drawn up. The design, known as Project 47, was never implemented due to the outbreak of war.

Technical data imported from Wargaming’s public API and subject to game updates.