U.S.S.R. · Tier 8 · Tech Tree

Kiev

Destroyer · 3×2 13 mm

Hit points16 200
Top speed42.5 kt
Sea detection (base)8.5 km
Turning radius690 m
Kiev — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassDestroyer
Tier8
StatusTech Tree
Hit points16 200
Upgrade slots5
Handling

Mobility

Maximum speed42.5 kt
Turning radius690 m
Rudder shift time6.7 s
Battle levels8–10
Visibility

Base concealment

Detectability by sea8.5 km
Detectability by air3.9 km
Detectability by submarine3.9 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×2 13 mm
Total guns6
Caliber13 mm
Range11.1 km
Reload5 s
180° traverse12 s
Maximum dispersion98 m
Rate of fire12/min
AP / SAP shell

AP / SAP shell

NameSAP-46
Max damage2 500
Muzzle velocity870 m/s
Shell mass34 kg
HE shell

HE shell

NameHE-46
Max damage1 900
Muzzle velocity870 m/s
Shell mass33 kg
Fire chance8%
Torpilles

Torpedo armament

Layout2×5 533 mm
Total tubes10
Torpedo53-39 mod. 5
Range7 km
Speed60 kt
Reload123 s
Maximum damage14 400
Detectability1.2 km
AA

Anti-aircraft defense

API AA rating35
12 mm · 12.7 mm DShK4 mounts
37 mm · 37 mm 70-K mount5 mounts
76 mm · 76 mm Model 1935 on a 39-K mount1 mounts
ASW

Depth charges

Bombs per drop12
Max damage per bomb2400
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha15 000
Theoretical AP DPM180 000
HE broadside alpha11 400
Theoretical HE DPM136 800
Theoretical torpedo salvo144 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The performance specifications for a Project 48 leader, derived from Project 1 and Project 38, were approved in 1938. The draft and technical designs were approved in 1939. The lead ship, Kiev, was launched in 1940. After the Axis invasion, construction work on Kiev and Yerevan was halted. The hulls were towed to Sevastopol and then to Batumi. The ships were intended to be completed under the revised Project 48K in the post-war period, but they were eventually canceled.

Technical data imported from Wargaming’s public API and subject to game updates.