U.S.S.R. · Tier 10 · Special
Komissar
Cruiser · 4×3 24 mm
Hit points43 800
Top speed35.5 kt
Sea detection (base)14.2 km
Turning radius1070 m

Overview
General characteristics
NationU.S.S.R.
ClassCruiser
Tier10
StatusSpecial
Hit points43 800
Upgrade slots6
Handling
Mobility
Maximum speed35.5 kt
Turning radius1070 m
Rudder shift time10.5 s
Battle levels10–11
Visibility
Base concealment
Detectability by sea14.2 km
Detectability by air10 km
Detectability by submarine10 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×3 24 mm
Total guns12
Caliber24 mm
Range17.2 km
Reload15 s
180° traverse32.7 s
Maximum dispersion151 m
Rate of fire4/min
AP / SAP shell
AP / SAP shell
Name240 mm AP Model 1944
Max damage6 200
Muzzle velocity940 m/s
Shell mass235 kg
HE shell
HE shell
Name240 mm HE Model 1944
Max damage3 450
Muzzle velocity940 m/s
Shell mass235 kg
Fire chance20%
Torpilles
Torpedo armament
Layout2×3 533 mm
Total tubes6
Torpedo53-39 mod. 4
Range10 km
Speed60 kt
Reload76 s
Maximum damage15 100
Detectability1.2 km
Secondaries
Secondary battery
Secondary range7.3 km
HE-46damage 1 900 · reload 5 s · 8% fire
AA
Anti-aircraft defense
API AA rating88
23 mm · 23 mm 4U-23 mount10 mounts
37 mm · 37 mm V-11 mount14 mounts
130 mm · 130 mm/60 on a BL-101 mount6 mounts
Calculated
Theoretical values
AP broadside alpha74 400
Theoretical AP DPM297 600
HE broadside alpha41 400
Theoretical HE DPM165 600
Theoretical torpedo salvo90 600
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
A formidable heavy cruiser with potent artillery and an onboard air group, designed in early 1935 under the code name "Project X." The warship was to feature twelve 240 mm main battery guns and twelve 130 mm dual-purpose guns. It was also proposed to install boilers with high steam parameters and a triple-shaft power plant to achieve high speeds.
Technical data imported from Wargaming’s public API and subject to game updates.
