Japan · Tier 5 · Tech Tree

Kongō

Battleship · 4×2 356 mm

Hit points49 500
Top speed24.9 kt
Sea detection (base)15.7 km
Turning radius770 m
Kongō — World of Warships
Overview

General characteristics

NationJapan
ClassBattleship
Tier5
StatusTech Tree
Hit points49 500
Upgrade slots3
Handling

Mobility

Maximum speed24.9 kt
Turning radius770 m
Rudder shift time17.2 s
Battle levels5–7
Visibility

Base concealment

Detectability by sea15.7 km
Detectability by air9.4 km
Detectability by submarine9.4 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×2 356 mm
Total guns8
Caliber356 mm
Range19.3 km
Reload31 s
180° traverse54.5 s
Maximum dispersion222 m
Rate of fire1.9/min
AP / SAP shell

AP / SAP shell

Name356 mm AP Type5
Max damage9 000
Muzzle velocity790 m/s
Shell mass636 kg
HE shell

HE shell

Name356 mm HE Type0
Max damage5 100
Muzzle velocity805 m/s
Shell mass625 kg
Fire chance25%
Secondaries

Secondary battery

Secondary range4.3 km
152 mm HE Type4damage 2 500 · reload 10 s · 9% fire
127 mm HE Type0damage 2 100 · reload 5 s · 8% fire
AA

Anti-aircraft defense

API AA rating38
13 mm · 13 mm/76 Type 93 on a twin mount12 mounts
127 mm · 127 mm/40 Type 89 on a Model A1 mount4 mounts
Calculated

Theoretical values

AP broadside alpha72 000
Theoretical AP DPM139 355
HE broadside alpha40 800
Theoretical HE DPM78 968

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

In 1910, Japan ordered a new battlecruiser from British company Vickers, and Japanese engineers also participated in the design process. During World War I, Kongō supported Japanese troops during the Siege of Tsingtao and took part in patrol operations. During World War II, the ship covered the landings in Malaya and the Philippines, and she participated in the Battles of Midway, the Santa Cruz Islands, Guadalcanal, the Philippine Sea, and Leyte Gulf. On November 21, 1944, Kongō took two torpedo hits from submarine USS Sealion and sank a few hours later.

Technical data imported from Wargaming’s public API and subject to game updates.