U.S.S.R. · Tier 10 · Tech Tree

Kremlin

Battleship · 3×3 457 mm

Hit points108 300
Top speed29.5 kt
Sea detection (base)16.5 km
Turning radius1090 m
Kremlin — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassBattleship
Tier10
StatusTech Tree
Hit points108 300
Upgrade slots6
Handling

Mobility

Maximum speed29.5 kt
Turning radius1090 m
Rudder shift time16.3 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea16.5 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 457 mm
Total guns9
Caliber457 mm
Range20.7 km
Reload33 s
180° traverse30 s
Maximum dispersion279 m
Rate of fire1.8/min
AP / SAP shell

AP / SAP shell

Name457 mm AP Model 1946
Max damage14 500
Muzzle velocity800 m/s
Shell mass1373 kg
HE shell

HE shell

Name457 mm HE Model 1946
Max damage6 500
Muzzle velocity800 m/s
Shell mass1373 kg
Fire chance45%
Secondaries

Secondary battery

Secondary range7.3 km
HE-42damage 1 800 · reload 4 s · 8% fire
AA

Anti-aircraft defense

API AA rating90
25 mm · 25 mm 110-PM on a 4M-120 mount18 mounts
45 mm · 45 mm SM-20-ZIF mount12 mounts
130 mm · 130 mm/60 BL-1108 mounts
Calculated

Theoretical values

AP broadside alpha130 500
Theoretical AP DPM237 273
HE broadside alpha58 500
Theoretical HE DPM106 364

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The development of the new Project 24 commenced in 1941. The project's requirements included dual-purpose artillery instead of secondary guns, enhanced torpedo protection, and reinforced protection of the ship's fore and aft ends. The ship's designation was to destroy surface ships of all types in the open sea and near coastal areas. In 1950, variant XII of the project was approved; however, the country lacked a shipyard to construct a 70,000-ton displacement ship. The state authorities had also lost interest in large surface ships by that time.

Technical data imported from Wargaming’s public API and subject to game updates.