Japan · Tier 7 · Premium
Maya
Cruiser · 4×2 203 mm
Hit points39 200
Top speed35.5 kt
Sea detection (base)12.4 km
Turning radius780 m

Overview
General characteristics
NationJapan
ClassCruiser
Tier7
StatusPremium
Hit points39 200
Upgrade slots4
Handling
Mobility
Maximum speed35.5 kt
Turning radius780 m
Rudder shift time10.1 s
Battle levels7–9
Visibility
Base concealment
Detectability by sea12.4 km
Detectability by air7.2 km
Detectability by submarine7.2 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout4×2 203 mm
Total guns8
Caliber203 mm
Range15.3 km
Reload16 s
180° traverse30 s
Maximum dispersion129 m
Rate of fire3.6/min
AP / SAP shell
AP / SAP shell
Name203 mm AP Type91
Max damage4 700
Muzzle velocity840 m/s
Shell mass126 kg
HE shell
HE shell
Name203 mm HE Type0
Max damage3 000
Muzzle velocity840 m/s
Shell mass126 kg
Fire chance17%
Torpilles
Torpedo armament
Layout4×4 610 mm
Total tubes16
TorpedoType90 mod. 3
Range8 km
Speed76 kt
Reload120 s
Maximum damage20 966
Detectability2.5 km
Secondaries
Secondary battery
Secondary range5.6 km
127 mm HE Type0damage 2 100 · reload 5 s · 8% fire
AA
Anti-aircraft defense
API AA rating56
25 mm · 25 mm/60 Type 96 on a single mount27 mounts
25 mm · 25 mm/60 Type 96 on a triple mount13 mounts
127 mm · 127 mm/40 Type 89 on a Model A1 mount6 mounts
Calculated
Theoretical values
AP broadside alpha37 600
Theoretical AP DPM141 000
HE broadside alpha24 000
Theoretical HE DPM90 000
Theoretical torpedo salvo335 456
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
Takao-class cruiser. She participated in the Sino-Japanese War, escorting transport ships. During World War II, she supported assault groups on the Philippine and Aleutian Islands, and she also participated in the Battles of the Eastern Solomons, the Santa Cruz Islands, the Commander Islands, and the Philippine Sea. On October 23, 1944, during the Battle of Leyte Gulf, Maya was torpedoed by submarine USS Dace and quickly sank.
Technical data imported from Wargaming’s public API and subject to game updates.
