Japan · Tier 2 · Premium

Mikasa

Battleship · 2×2 305 mm

Hit points31 200
Top speed18 kt
Sea detection (base)11.2 km
Turning radius450 m
Mikasa — World of Warships
Overview

General characteristics

NationJapan
ClassBattleship
Tier2
StatusPremium
Hit points31 200
Upgrade slots1
Handling

Mobility

Maximum speed18 kt
Turning radius450 m
Rudder shift time10.2 s
Battle levels2–3
Visibility

Base concealment

Detectability by sea11.2 km
Detectability by air5.6 km
Detectability by submarine5.6 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout2×2 305 mm
Total guns4
Caliber305 mm
Range11.8 km
Reload30 s
180° traverse30 s
Maximum dispersion160 m
Rate of fire2/min
AP / SAP shell

AP / SAP shell

Name305 mm AP 850 lb
Max damage6 550
Muzzle velocity732 m/s
Shell mass386 kg
HE shell

HE shell

Name305 mm HE 850 lb
Max damage4 350
Muzzle velocity732 m/s
Shell mass386 kg
Fire chance28%
Secondaries

Secondary battery

Secondary range3 km
152 mm HE Type0damage 3 000 · reload 10 s · 10% fire
76 mm HE Mk2damage 1 300 · reload 4 s · 5% fire
Calculated

Theoretical values

AP broadside alpha26 200
Theoretical AP DPM52 400
HE broadside alpha17 400
Theoretical HE DPM34 800

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

Compared to other battleships ordered under the 1896 program, Mikasa had enhanced casemate armor for her secondary armament. The ship was Admiral Togo's flagship during the Russo-Japanese War; she also participated in the Battle of the Yellow Sea and Tsushima. By the beginning of World War I, Mikasa had become obsolete, but she was still listed as part of the fleet—first as a battleship, then as a coastal defense ship. Between 1926 and 1945, the ship served as a museum before being abandoned and partially scrapped. Later, she was restored and installed as a monument on the shore.

Technical data imported from Wargaming’s public API and subject to game updates.