U.S.S.R. · Tier 5 · Premium
Mikoyan
Cruiser · 3×2 18 mm
Hit points21 000
Top speed35.5 kt
Sea detection (base)11.6 km
Turning radius830 m

Overview
General characteristics
NationU.S.S.R.
ClassCruiser
Tier5
StatusPremium
Hit points21 000
Upgrade slots3
Handling
Mobility
Maximum speed35.5 kt
Turning radius830 m
Rudder shift time5.9 s
Battle levels5–7
Visibility
Base concealment
Detectability by sea11.6 km
Detectability by air6.4 km
Detectability by submarine6.4 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×2 18 mm
Total guns6
Caliber18 mm
Range16.2 km
Reload11 s
180° traverse22.5 s
Maximum dispersion144 m
Rate of fire5.5/min
AP / SAP shell
AP / SAP shell
NameAP-33
Max damage4 650
Muzzle velocity920 m/s
Shell mass115 kg
HE shell
HE shell
NameHE-33
Max damage2 500
Muzzle velocity920 m/s
Shell mass109 kg
Fire chance11%
Torpilles
Torpedo armament
Layout2×3 533 mm
Total tubes6
Torpedo53-36 mod. 1
Range4 km
Speed64 kt
Reload70 s
Maximum damage14 400
Detectability1.3 km
Secondaries
Secondary battery
Secondary range4.3 km
HE-56damage 1 400 · reload 4 s · 6% fire
AA
Anti-aircraft defense
API AA rating37
12 mm · 12.7 mm DShK4 mounts
37 mm · 37 mm 70-K mount6 mounts
100 mm · 100 mm/56 Model 1940 on a B-34 mount4 mounts
ASW
Depth charges
Bombs per drop6
Max damage per bomb2400
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha27 900
Theoretical AP DPM152 182
HE broadside alpha15 000
Theoretical HE DPM81 818
Theoretical torpedo salvo86 400
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
In the summer of 1932, a Soviet commission was sent to Italy as part of naval cooperation to find a ship that would become the basis for a Soviet light cruiser project. Raimondo Montecuccoli was chosen as the prototype. The first draft design based on this ship provided six 180 mm guns. Eventually, the development of this project led to the emergence of the Project 26 cruiser.
Technical data imported from Wargaming’s public API and subject to game updates.
