U.S.A. · Tier 9 · Tech Tree

Minnesota

Battleship · 4×3 406 mm

Hit points69 500
Top speed23 kt
Sea detection (base)15.9 km
Turning radius700 m
Minnesota — World of Warships
Overview

General characteristics

NationU.S.A.
ClassBattleship
Tier9
StatusTech Tree
Hit points69 500
Upgrade slots6
Handling

Mobility

Maximum speed23 kt
Turning radius700 m
Rudder shift time23.4 s
Battle levels9–11
Visibility

Base concealment

Detectability by sea15.9 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×3 406 mm
Total guns12
Caliber406 mm
Range21.2 km
Reload40 s
180° traverse45 s
Maximum dispersion271 m
Rate of fire1.5/min
AP / SAP shell

AP / SAP shell

Name406 mm AP Mk8 mod. 1
Max damage12 800
Muzzle velocity762 m/s
Shell mass1100 kg
HE shell

HE shell

Name406 mm HE/HC Mk13
Max damage5 700
Muzzle velocity820 m/s
Shell mass862 kg
Fire chance36%
Secondaries

Secondary battery

Secondary range7 km
127 mm HE Mk32damage 1 800 · reload 6 s · 5% fire
AA

Anti-aircraft defense

API AA rating77
20 mm · 20 mm Oerlikon on a Mk.4 mount37 mounts
40 mm · 40 mm/56 Bofors on a Mk.1 mount16 mounts
127 mm · 127 mm/38 Mk.12 on a Mk.32 mount8 mounts
Calculated

Theoretical values

AP broadside alpha153 600
Theoretical AP DPM230 400
HE broadside alpha68 400
Theoretical HE DPM102 600

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

A possible upgraded design of one of the never-built battleships of the South Dakota class. From 1941 to 1944, all conventional battleships of the U.S. Navy underwent significant modernization, including the addition of massive bulges that increased the ships' displacement. Those improvements included an expanded array of AA guns, seaplane catapults, and horizontal protection enhancements. Had South Dakota-class battleships been built and in service by the start of World War II, they would likely have undergone a comparable upgrade.

Technical data imported from Wargaming’s public API and subject to game updates.