Japan · Tier 5 · Tech Tree

Mutsuki

Destroyer · 2×1 12 mm

Hit points9 500
Top speed37.5 kt
Sea detection (base)6 km
Turning radius550 m
Mutsuki — World of Warships
Overview

General characteristics

NationJapan
ClassDestroyer
Tier5
StatusTech Tree
Hit points9 500
Upgrade slots3
Handling

Mobility

Maximum speed37.5 kt
Turning radius550 m
Rudder shift time3.2 s
Battle levels5–7
Visibility

Base concealment

Detectability by sea6 km
Detectability by air2.5 km
Detectability by submarine2.5 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout2×1 12 mm
Total guns2
Caliber12 mm
Range8.1 km
Reload12 s
180° traverse25.7 s
Maximum dispersion75 m
Rate of fire5/min
AP / SAP shell

AP / SAP shell

Name120 mm AP Type0
Max damage2 000
Muzzle velocity825 m/s
Shell mass20 kg
HE shell

HE shell

Name120 mm HE Type1
Max damage1 700
Muzzle velocity825 m/s
Shell mass20 kg
Fire chance7%
Torpilles

Torpedo armament

Layout2×3 610 mm
Total tubes6
TorpedoType8 mod. 3
Range8 km
Speed63 kt
Reload65 s
Maximum damage14 600
Detectability1.6 km
AA

Anti-aircraft defense

API AA rating21
25 mm · 25 mm/60 Type 96 on a twin mount6 mounts
ASW

Depth charges

Bombs per drop4
Max damage per bomb4600
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha4 000
Theoretical AP DPM20 000
HE broadside alpha3 400
Theoretical HE DPM17 000
Theoretical torpedo salvo87 600

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

The "enhanced Kamikaze"-class destroyers were the last Japanese destroyers to have a torpedo launcher positioned ahead of the bow superstructure. Twelve destroyers were built between 1924 and 1927, and all were lost during World War II. Mutsuki, which entered service in March 1926, participated in the Sino-Japanese War. During World War II, she participated in the Battle of Wake Island and the landings on the Solomon Islands and New Guinea. On August 24, 1942, the ship was sunk near the Solomon Islands after being hit by an aerial bomb.

Technical data imported from Wargaming’s public API and subject to game updates.