U.S.S.R. · Tier 11 · Supership

Novosibirsk

Cruiser · 3×3 254 mm

Hit points65 800
Top speed34.5 kt
Sea detection (base)15.7 km
Turning radius1090 m
Novosibirsk — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassCruiser
Tier11
StatusSupership
Hit points65 800
Upgrade slots6
Handling

Mobility

Maximum speed34.5 kt
Turning radius1090 m
Rudder shift time13.2 s
Battle levels11–11
Visibility

Base concealment

Detectability by sea15.7 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×3 254 mm
Total guns9
Caliber254 mm
Range19 km
Reload12 s
180° traverse25.7 s
Maximum dispersion195 m
Rate of fire4.8/min
AP / SAP shell

AP / SAP shell

Name254 mm AP Model 1938
Max damage6 900
Muzzle velocity900 m/s
Shell mass285 kg
HE shell

HE shell

Name254 mm HE Model 1938
Max damage3 550
Muzzle velocity900 m/s
Shell mass285 kg
Fire chance16%
Secondaries

Secondary battery

Secondary range7.3 km
152 mm OFU-35damage 2 200 · reload 8 s · 12% fire
AA

Anti-aircraft defense

API AA rating83
57 mm · 57 mm AK-725 mount7 mounts
152 mm · 152 mm/57 on a BL-115 mount6 mounts
Calculated

Theoretical values

AP broadside alpha62 100
Theoretical AP DPM310 500
HE broadside alpha31 950
Theoretical HE DPM159 750

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

In the mid-1930s, the U.S.S.R. began working out preliminary designs for large artillery ships to meet the needs of their navy in the future. In February 1936, the first top-level specifications for the construction of a cruiser were worked out. The project later evolved into a "B-type battleship." It was unlikely that the new heavy cruiser would be completed before World War II—the ship would have been completed in the 1960s for escorting convoys, supporting amphibious operations, and as the flagship of the expeditionary squadron of the Mediterranean Fleet.

Technical data imported from Wargaming’s public API and subject to game updates.