U.S.S.R. · Tier 5 · Tech Tree

Podvoisky

Destroyer · 5×1 130 mm

Hit points12 700
Top speed42 kt
Sea detection (base)7.1 km
Turning radius700 m
Podvoisky — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassDestroyer
Tier5
StatusTech Tree
Hit points12 700
Upgrade slots3
Handling

Mobility

Maximum speed42 kt
Turning radius700 m
Rudder shift time3.2 s
Battle levels5–7
Visibility

Base concealment

Detectability by sea7.1 km
Detectability by air3.2 km
Detectability by submarine3.2 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout5×1 130 mm
Total guns5
Caliber130 mm
Range10.5 km
Reload7 s
180° traverse12.9 s
Maximum dispersion93 m
Rate of fire8/min
AP / SAP shell

AP / SAP shell

NameSAP-46
Max damage2 500
Muzzle velocity861 m/s
Shell mass34 kg
HE shell

HE shell

NameHE-54
Max damage1 900
Muzzle velocity861 m/s
Shell mass33 kg
Fire chance8%
Torpilles

Torpedo armament

Layout2×3 533 mm
Total tubes6
Torpedo53-36 mod. 3
Range6 km
Speed59 kt
Reload70 s
Maximum damage11 233
Detectability1.2 km
AA

Anti-aircraft defense

API AA rating30
12 mm · 12.7 mm DShK2 mounts
45 mm · 45 mm 21-K mount3 mounts
ASW

Depth charges

Bombs per drop6
Max damage per bomb2 400
Available charges2
Reload40 s
Calculated

Theoretical values

AP broadside alpha12 500
Theoretical AP DPM107 143
HE broadside alpha9 500
Theoretical HE DPM81 429
Theoretical torpedo alpha67 398

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

In 1928, a design of a 40-knot destroyer for the Black Sea Fleet was developed. General arrangement drawings were approved in 1929. The construction of the planned ships never started due to cuts in the navy's shipbuilding budget. Later, Leningrad-class leaders were laid down and built to an improved design (Project 1).

Technical data imported from the public Wargaming API. For tech-tree ships, the displayed statistics use the fully researched configuration, before commander skills, upgrades, signals and other modifiers. Values may change with game updates.