Germany · Tier 10 · Tech Tree
Prinz Adalbert
Cruiser · 3×3 35 mm
Hit points63 900
Top speed33 kt
Sea detection (base)14.7 km
Turning radius900 m

Overview
General characteristics
NationGermany
ClassCruiser
Tier10
StatusTech Tree
Hit points63 900
Upgrade slots6
Handling
Mobility
Maximum speed33 kt
Turning radius900 m
Rudder shift time14.1 s
Battle levels10–11
Visibility
Base concealment
Detectability by sea14.7 km
Detectability by air9.6 km
Detectability by submarine9.6 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×3 35 mm
Total guns9
Caliber35 mm
Range18.2 km
Reload27 s
180° traverse30 s
Maximum dispersion200 m
Rate of fire2.2/min
AP / SAP shell
AP / SAP shell
Name350 mm P.Spr.Gr. L/3.8
Max damage10 500
Muzzle velocity815 m/s
Shell mass600 kg
HE shell
HE shell
Name350 mm Spr.Gr. L/4.4 Bdz
Max damage4 000
Muzzle velocity815 m/s
Shell mass600 kg
Fire chance27%
Torpilles
Torpedo armament
Layout2×5 533 mm
Total tubes10
TorpedoG7a T2
Range9.5 km
Speed65 kt
Reload110 s
Maximum damage14 400
Detectability1.3 km
Secondaries
Secondary battery
Secondary range8.3 km
150 mm Spr.Gr. L/4.3 Kz.damage 1 700 · reload 6.3 s · 8% fire
128 mm Spr.Gr. Kz.damage 1 500 · reload 3.6 s · 5% fire
AA
Anti-aircraft defense
API AA rating85
30 mm · 30 mm/45 Flak 103/38 on a twin mount14 mounts
55 mm · 55 mm/77 Gerät 58 on a twin mount6 mounts
128 mm · 128 mm/61 KM40 in a turret9 mounts
Calculated
Theoretical values
AP broadside alpha94 500
Theoretical AP DPM210 000
HE broadside alpha36 000
Theoretical HE DPM80 000
Theoretical torpedo salvo144 000
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
Super-heavy cruiser, representing a hypothetical further development of the idea of a powerful ocean raider armed with "battleship" guns. The ship's main armament of nine 350 mm guns is complemented by dual-purpose and anti-aircraft artillery systems that were under development in Germany in the early 1940s.
Technical data imported from Wargaming’s public API and subject to game updates.
