U.S.S.R. · Tier 8 · Premium
Pyotr Bagration
Cruiser · 3×3 18 mm
Hit points42 000
Top speed34.5 kt
Sea detection (base)13.6 km
Turning radius890 m

Overview
General characteristics
NationU.S.S.R.
ClassCruiser
Tier8
StatusPremium
Hit points42 000
Upgrade slots5
Handling
Mobility
Maximum speed34.5 kt
Turning radius890 m
Rudder shift time10.5 s
Battle levels8–10
Visibility
Base concealment
Detectability by sea13.6 km
Detectability by air8.2 km
Detectability by submarine8.2 km
Base API profile values before commander skills, upgrades and other modifiers.
Armament
Main battery
Layout3×3 18 mm
Total guns9
Caliber18 mm
Range18.5 km
Reload11 s
180° traverse30 s
Maximum dispersion160 m
Rate of fire5.5/min
AP / SAP shell
AP / SAP shell
NameAP-32
Max damage4 550
Muzzle velocity930 m/s
Shell mass109 kg
HE shell
HE shell
NameHE-32
Max damage2 500
Muzzle velocity920 m/s
Shell mass109 kg
Fire chance13%
Torpilles
Torpedo armament
Layout2×5 533 mm
Total tubes10
Torpedo53-36 mod. 2
Range8 km
Speed55 kt
Reload131 s
Maximum damage14 400
Detectability1.1 km
Secondaries
Secondary battery
Secondary range6.6 km
HE-55damage 1 400 · reload 4 s · 6% fire
AA
Anti-aircraft defense
API AA rating76
25 mm · 25 mm 110-PM on a 4M-120 mount4 mounts
45 mm · 45 mm SM-16 mount8 mounts
100 mm · 100 mm/70 on an SM-5-1s mount8 mounts
ASW
Depth charges
Bombs per drop4
Max damage per bomb3900
Available charges2
Reload40 s
Calculated
Theoretical values
AP broadside alpha40 950
Theoretical AP DPM223 364
HE broadside alpha22 500
Theoretical HE DPM122 727
Theoretical torpedo salvo144 000
Before accuracy, penetration, saturation, angles and other mechanics.
Background
About the ship
Project 65 was under development from 1943 to 1946. A total of 40 draft designs were considered within its framework. The largest of these was a cruiser that had a displacement of 15,000 tons and was armed with three triple-gun mounts housing 180 mm guns and eight 100 mm SM-5-1 twin-gun mounts. In the end, preference was given to the construction of the Project 68K and Project 68bis ships.
Technical data imported from Wargaming’s public API and subject to game updates.
