U.S.S.R. · Tier 5 · Tech Tree

Pyotr Velikiy

Battleship · 4×2 356 mm

Hit points47 200
Top speed26.5 kt
Sea detection (base)13.3 km
Turning radius800 m
Pyotr Velikiy — World of Warships
Overview

General characteristics

NationU.S.S.R.
ClassBattleship
Tier5
StatusTech Tree
Hit points47 200
Upgrade slots3
Handling

Mobility

Maximum speed26.5 kt
Turning radius800 m
Rudder shift time16.1 s
Battle levels5–7
Visibility

Base concealment

Detectability by sea13.3 km
Detectability by air9.2 km
Detectability by submarine9.2 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout4×2 356 mm
Total guns8
Caliber356 mm
Range14.6 km
Reload33 s
180° traverse45 s
Maximum dispersion206 m
Rate of fire1.8/min
AP / SAP shell

AP / SAP shell

Name356 mm AP Model 1911
Max damage9 950
Muzzle velocity823 m/s
Shell mass748 kg
HE shell

HE shell

Name356 mm HE Model 1913
Max damage4 950
Muzzle velocity732 m/s
Shell mass748 kg
Fire chance38%
Secondaries

Secondary battery

Secondary range4.3 km
130 mm HE Model 1911damage 1 900 · reload 12 s · 9% fire
AA

Anti-aircraft defense

API AA rating23
76 mm · 76.2 mm Model 1914/15 on an AA mounting16 mounts
Calculated

Theoretical values

AP broadside alpha79 600
Theoretical AP DPM144 727
HE broadside alpha39 600
Theoretical HE DPM72 000

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

In 1907, the Naval General Staff developed the Naval Warfare Development Program of 1909–1919. The tender for the best draft design of "an armored cruiser for the Baltic Sea" was organized for Russian and foreign shipyards in 1911. The solution proposed by Blohm & Voss stood out for its layout—the main battery guns were installed in superfiring turrets. The ship, with eight 356 mm guns housed in four turrets and twenty-four 130 mm secondary guns, was reminiscent of German battlecruisers of that time; however, in terms of her armor, she was similar to the Gangut-class battleships.

Technical data imported from Wargaming’s public API and subject to game updates.