U.S.A. · Tier 10 · Special

Rhode Island

Battleship · 3×4 356 mm

Hit points74 100
Top speed33 kt
Sea detection (base)15.2 km
Turning radius890 m
Rhode Island — World of Warships
Overview

General characteristics

NationU.S.A.
ClassBattleship
Tier10
StatusSpecial
Hit points74 100
Upgrade slots6
Handling

Mobility

Maximum speed33 kt
Turning radius890 m
Rudder shift time12.1 s
Battle levels10–11
Visibility

Base concealment

Detectability by sea15.2 km
Detectability by air10 km
Detectability by submarine10 km

Base API profile values before commander skills, upgrades and other modifiers.

Armament

Main battery

Layout3×4 356 mm
Total guns12
Caliber356 mm
Range21 km
Reload22 s
180° traverse36 s
Maximum dispersion224 m
Rate of fire2.7/min
AP / SAP shell

AP / SAP shell

Name356 mm AP Mk16 mod. 1
Max damage9 500
Muzzle velocity823 m/s
Shell mass585 kg
HE shell

HE shell

Name356 mm HE/HC Mk22 mod. 1
Max damage5 000
Muzzle velocity861 m/s
Shell mass578 kg
Fire chance31%
Secondaries

Secondary battery

Secondary range7.5 km
127 mm HE Mk32damage 1 800 · reload 4 s · 5% fire
AA

Anti-aircraft defense

API AA rating90
20 mm · 20 mm Oerlikon on a Mk.4 mount40 mounts
76 mm · 76.2 mm/50 Mk.22 on a Mk.33 mount16 mounts
127 mm · 127 mm/38 Mk.12 on a Mk.38 mount10 mounts
Calculated

Theoretical values

AP broadside alpha114 000
Theoretical AP DPM310 909
HE broadside alpha60 000
Theoretical HE DPM163 636

Before accuracy, penetration, saturation, angles and other mechanics.

Background

About the ship

A battleship based on a 1938 "fast battleship" design variant, featuring an alternative armament configuration. The ship's main battery consists of twelve 356 mm guns housed in quadruple-gun turrets, initially planned for use on North Carolina-class battleships in 1937.

Technical data imported from Wargaming’s public API and subject to game updates.